
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Handheld AT proposal25 May 2020, 23:01 PM
Don't bother as much using Scotts with barrage. In: COH2 Gameplay |
Thread: Conscrits AT Package25 May 2020, 22:44 PM
Check my correction XD You think Guards are now better than before. I listed all the buffs vs nerfs and i don't think that's the case. From experience and from high ranked games been played. Let's agree to disagree at be back to main point of thread. In: Lobby |
Thread: Conscrits AT Package25 May 2020, 22:27 PM
Yes, because Guard Motor and other Guards commander were extremely meta and used through 2013 to end of 2015 (around the time i think the Penal and dance fix) was implemented. The effect was NOT detrimental to their performance to the point that i would consider current Guards been stronger than their old version. In: Lobby |
Thread: Conscrits AT Package25 May 2020, 21:25 PM
Keep believing that lie. In: Lobby |
Thread: Why must the mainline USF infantry cost so much?25 May 2020, 18:29 PM
Nah. Maybe if we compare no tech no doctrinal options for tommies vs Rifles. In: COH2 Balance |
Thread: [Feuersturm] MP40 and Hetzer25 May 2020, 18:24 PM
They would probably still be used in the current meta against OH. They would probably see less use against OKW. When the mata is not late game heavy tanks, OH can make use of their early-mid game commanders. T1 openings with Penals lose too much map control and maxim spam is no longer a thing. People might try transitions into with snipers or PTRS penals but i think it would be too risky against 222/FHT. In: COH2 Balance |
Thread: Handheld AT proposal25 May 2020, 18:12 PM
I understand OP issues, but this is more about game design/vision and a discussion to be had towards future titles. I wouldn't mind seeing less effective chasing AT infantry, something similar in the vein of how PTRS work, but i don't think CoH2 is the scenario to implement nor test this kind of things. In: COH2 Gameplay |
Thread: Conscrits AT Package25 May 2020, 18:07 PM
The role is changed. Grens by default are not "Assault" units, only when they play with G43 or VSL they are effective to be played in that way. Indeed they don't lose what they already have. For me, the only issue if there is one, is the clarity of what you should expect from a unit when you see it on the field. And in the case of Cons with PTRS, i think it's fine.
I've address both points already. Tank Hunter doctrine saw use when PTRS were destroying support weapons and in meme games (using salvage to recoup mp and fuel through T34 spam). The "increased power level" of Guards is your own fictitious narrative. List of nerfs: -More expensive (30mp), 1/3 of xp gained through PTRS, less deflection dmg, worse vet 2 by moving half of the value to vet 3, worse total RA by 0.02 at vet 3, grenade nerf (on top of been less wipy it's less effective against garrison), pop increase, tripwire removed List of buffs: -0.03 RA at vet 0, fixing/QOL of rebuying weapons, hit the dirt ability In: Lobby |
Thread: Conscrits AT Package25 May 2020, 04:19 AM
Talking about pre Tank Hunter rework. The 2 times i remember seeing the commander in action was either when PTRS cons were destroying MG42 and support weapons AND some meme strats with the extinct salvage kits for engineers (talking about lenny T34 spam and recovering the wreckages). The PTRS + AT grenade assault had to be fused in a single option, cause on it's own it was bad. It's the same that happen with several other commanders across factions. In: Lobby |
Thread: Handheld AT proposal25 May 2020, 01:32 AM
Blobbing infantry AT units works on teamgames because you have too much popcap to work with as a team while you need to control the same amount of VP and strat points as in 1v1. As others said, i don't think AT handheld is out of control atm. In: COH2 Gameplay |
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