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Conscrits AT Package

25 May 2020, 22:44 PM
#21
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post25 May 2020, 22:29 PMVipper

Thanks you. That was my point.


Check my correction XD

You think Guards are now better than before. I listed all the buffs vs nerfs and i don't think that's the case. From experience and from high ranked games been played.

Let's agree to disagree at be back to main point of thread.
25 May 2020, 22:55 PM
#22
avatar of JohnSmith

Posts: 1273

I think the whole community would agree on that was the reason of the change, and not the other way around which is a total wreck of disinformation. Its not relevant to the thread.

Nonetheless, the winds of meta has shifted, and some units and commanders have really fallen out of the playstyle. I kinda wish there was a way to give underused units a little more oompf again. I recall some of the soviet AT conscript focused commanders being announced as a gamer changer back then, and they disappeared as quickly as they appeared.
25 May 2020, 23:50 PM
#23
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4


I think this list of changes is big enough to propose separate it from conscripts into doctrinal squad and name it "Tank Hunter Riflemen" or so.

But... why though? Is there a good reason for this change, and will it see the doctrine picked more?

I think it won't change anything, why spend time implementing it?
26 May 2020, 10:37 AM
#24
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post25 May 2020, 23:50 PMTobis

But... why though? Is there a good reason for this change, and will it see the doctrine picked more?

I think it won't change anything, why spend time implementing it?


At least, separate unit will have separate veterancy, which better reflect with it's performance.
26 May 2020, 10:38 AM
#25
avatar of Katitof

Posts: 17885 | Subs: 8



At least, separate unit will have separate veterancy, which better reflect with it's performance.


I can't imagine what kind of vet they would have to have for separation like that to NOT be a massive nerf.
26 May 2020, 12:40 PM
#26
avatar of Vipper

Posts: 13476 | Subs: 1

AT infantry and especially one with AT rifles benefit most bonus like penetration, CD, reload and less from accuracy bonuses.
26 May 2020, 12:47 PM
#27
avatar of Katitof

Posts: 17885 | Subs: 8

Its the rec acc I'm talking about in this case.
26 May 2020, 15:53 PM
#28
avatar of Vipper

Posts: 13476 | Subs: 1

Received accuracy does not help vs explosive weapons.
26 May 2020, 19:41 PM
#29
avatar of Katitof

Posts: 17885 | Subs: 8

It does help quite a bit against all the small arms on a squad with lowest AT dps in game.

People with actual skill use vehicles AND infantry together, not one or the other.
26 May 2020, 20:37 PM
#30
avatar of Vipper

Posts: 13476 | Subs: 1

AI infatry should counter AT infatry and combined arms should counter blobbing.
26 May 2020, 20:39 PM
#31
avatar of Katitof

Posts: 17885 | Subs: 8

jump backJump back to quoted post26 May 2020, 20:37 PMVipper
AI infatry should counter AT infatry and combined arms should counter blobbing.

So you agree that PTRS should have burst on the level of other AT infantry, so there is no need for them to shoot a long time to do any damage. Finally.
26 May 2020, 21:25 PM
#34
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 May 2020, 20:39 PMKatitof

So you agree that PTRS should have burst on the level of other AT infantry, so there is no need for them to shoot a long time to do any damage. Finally.

I have never posted anything like that stop putting words in my mouth.

If that is your opinion is that AT rifles should do the same burst damage AT rockets feel free to start a thread but I doubt you feel many agreeing with you.
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