Well it's there, like it or not, and it is a way to balance things. OKW have generally more expensive units (vehicles mostly) which is offset by having 5 veterancy levels. P4 I'm pretty sure is balanced around its amazing vet 2 bonus. Many units that are simply OK at vet 0 become great at vet 1 (StuG being a big example, there are others) because of a specific bonus or ability.
Also, attacking anyone's playercard without publishing your own is highly hypocritical.
OMFG did i just read this correctly? they have vet 5 because they have more expensive units? thats is the most ignorant comment i have heard for a very long time on this board. If you havent noticed the most expensive units in this game are nearly impossible to vet up. i managed to get sturmtiger to vet 3 once when it managed to kill 80 enemies including 2 t-34's. fat chance of you ever seeing a vet 5 super heavy among the okw or even the panther. its nearly fucking impossible and as far as im concerned these units do not even have vet 4 or 5.
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Well if Volks scale insanely, there would be no reason to build anything but volks.
But by your logic, combat engineers need a buff, sturmpios need a nerf, conscripts need a buff, so basically all vet0 units need to be equalized
i suggest you play a few axis games before you post again. |
Jaigen, you constantly compare conscripts to volks at vet0, scaling is a very important factor: especially for axis in general, both factions tend to play defensively in the early part of the game, and focus on unit preservation to turn the table later in the game with superior veterancy
Veterancy is something i never take into account when balancing units. units need to perform at vet 0 and currently volks are a bit up for cost and need a slight buff. also the veterancy of the volks is not that great compared to the other okw units. If volks scale insanely i really would like your opinion on the vet that panzer fusiliers or obers get.
people are currently freaking out even when i have not suggested what kind of i want for the volks.
but volks only need a minor buff of 10-13 % dps increase over all ranges to make them balanced. |
We dont even know what relic will do damnit so posting this isnt useful |
Seems that you want volks to be able to fight everything.
Only snipers are a true issue for an OKW player, and everyone agrees that they need a nerf.
Penals, maxims and M3 can be defeated by Volks+Sturmpios. Not a balance issue there.
Btw, building the healing truck your volks can retreat, reinforce and heal wherever you want, in my opinion that makes up for any disavantage they can have in the early game.
And as everyone is telling to you, midgame onwards volks are one of the best core infantry units. Way better than conscripts.
Units should be judged according with the sinergy they have with another units as a whole. You are leaving aside Sturmpios, kubel, raketen, MG43, etc, in your volkgrenadier's balance.
All the weaknesses that vet 0 Volks have are covered by another OKW units except the sniper vulnerability.
stop being a failfish and try putting words in my mouth. also you fail because its widely acknowledged that ami's and soviets have the stronger starting position.
haha then conscripts need to have a major buff then
not the scripts but the penals do.
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GO back and look at Katitofs reply....
And the wheel keeps turning and turning and turning. didnt i already mention that veterancy shouldn't affect unit balance and all units need to be judged at vet 0. |
please... the dps charts show cons beat volks close range by a hairline. Basically RNG can help any side. The courier just said that Volks basically out scale cons with the vet bonuses.
this is like talking to a waterwheel oddly relaxing. we are back to the old argument which i already debunked. same dps but scripts have more men. |
Conscript vet 1 and 2 sucks compared to volks vet 1 and 2, their vet 3 is decent but 1) conscripts rarely reach that point and 2) even if they do, by this time I have elite infantry that walks over them anyway. Plus, Volks at vet 5 shit all over scripts at vet 3, and their purpose at that point is to carry shrecks around anyway. I leave the AI heavy lifting to my Obers/Falls/fusiliers, who are only too happy to oblige. Of course that doesn't mean volks can't deal decent DPS thanks to that juicy 60% increased accuracy vet, or throw the odd grenade.
once again you fail because somehow your argument is based on the fact that scripts and volks somehow come equipped with vet. early game is just as important as late game engagements. also if you look on the vet tables scripts have superior vet all the way to vet 3.
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That is what this guy doesn't understand. He wants volks being more powerful than conscripts from the beginning, ignoring the fact that Sturmpios rape conscripts in the early game.
Volks start being average. Even a vet 0 they can manage a conscript squad well played, and once vetted (which it's easy having panzerschrecks) they are one of the best efficient (perfomance/value) unit in game.
Of course i complete forgot that soviets do not have m3 snipers penals or maxims in the first 10 minutes. wait they do and once again your post makes no goddamn sense whatsoever. its the soviets that currently have the stronger early game. are you done failing or are you actually going to produce some real arguments?
and how many tank appear in the first 10 minutes again where you can use that shrek to vet up? |