If only they remove shrecks on volks and give them panzerfaust.
It's the greatest thing holding OkW back.
As for the discussion about OkW nades comes too late for buildings and mg's, would it be an idea to tie that to contructing the Sws truck?
It's 15 fuel atm, so it would come later then the live set-up sws to unlock nades, but it is easier then fooling around with teching cost even more.
Profile of zarok47
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Being bad at the game isn't something balance patches can fix.
Post History of zarok47
Thread: Balance Preview Patchnotes20 Nov 2015, 10:51 AM
In: COH2 Balance |
Thread: Ostruppen vs USF13 Nov 2015, 13:54 PM
Nice game on longreskaya where i use ostruppen vs an USF opponent. Hope you enjoy it ![]() In: Replays |
Thread: Arnhem Checkpoint Tips as USF?6 Nov 2015, 13:06 PM
In that regard, use your RE's to cap your fuel and your rifles to harras/attack him. And as a golden rule: never attack where the enemy will beat you (still have trouble with that one myself, attacking at the same spot over and over again, knowing i will lose there). In: COH2 Gameplay |
Thread: Arnhem Checkpoint Tips as USF?6 Nov 2015, 12:37 PM
If you have Riflecompany, use it here (map is practically made for it) As for the map itself, use the flanks as USF, cap cut-off harass fuel and muni etc. Once you have m20/nades/flamers/pack howi you can start focusing on the mid. If, for some reason you wish to not wait for any of that, i can suggest using the garrisons and the green cover to fight the opponent in mid, but when he has a sniper or m42, that is generally not manpower effective. And to answer a question directly, "bunker" down in mid as USF is imo, the fastest way to lose, since you are playing the enemy's game with a faction known to be aggresive, not defensive. Hope this was helpfull In: COH2 Gameplay |
Thread: ISU-152 feels really weak5 Nov 2015, 14:14 PM
In: COH2 Balance |
Thread: Panzer 4 penetration.4 Nov 2015, 12:07 PM
Except when you compared units cross faction?
In: Lobby |
Thread: DevM's USF without Tears3 Nov 2015, 21:29 PM
Thank you for your answers, they are very helpfull. In: Guides |
Thread: CieZ's State of CoH 2 - November 1, 20153 Nov 2015, 20:39 PM
Read what CieZ wrote as a reponse (who did it in a far more polite way then i would have after seeing your "post") And try to answer the question: when was the last time you saw 3-4 penals running around in a 1vs1 tourney?
Agreed. In: COH2 Gameplay |
Thread: DevM's USF without Tears3 Nov 2015, 20:35 PM
Very interesting guide and well written aswell. Just a few questions if i may be so bold: What is the best time to tech to nades? Is that after the m20 rush or after the stuart rush even (assuming you are doing the normal lt>m20>captain>stuart BO) Secondly, in most of your games you seem not to get BARs or other upgrade's outside of flamethrowers on your rifleman (perhaps i am wrong here) but is there a reason for that? Also, what's your thought's on going m20, then aaht and skipping captain? (relying on the aaht of light vehicle duty and save fuel by not going captain). Lastly, assuming your enemy is still in the game after 20 minutes and has a well rounded army composition, how would you deal with the ost sniper then? Thanks for any answers, and for your excellent guide. In: Guides |
Thread: CieZ's State of CoH 2 - November 1, 20152 Nov 2015, 19:35 PM
And penals have the same damage profile as rifle's, come in t0 and have an at nade? But they don't, so they aren't even in the same league of performance. (And when was the last time you saw 3-4 penals with flamers running around the map in a 1vs1?). Im telling you, it is far, far worse then everything else in that commander. In: COH2 Gameplay |
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