An era of Brummbars will begin. It is as the balance gods have called for.
Anyways I'm glad I got some of my changes to the game for testing, we'll see where it goes
which balance gods? MVGame
Thread: April 27th Balance Preview Mod Release Notes21 Apr 2016, 20:48 PM
An era of Brummbars will begin. It is as the balance gods have called for. which balance gods? MVGame In: COH2 Gameplay |
Thread: Farewell & Hello - Breaking Brad 21 Apr 2016, 13:05 PM
Finally we can shittalk you hard without fearing consequences ![]() ![]() ![]() ![]() ![]() In: Lobby |
Thread: Nerf or Buff? Instant Build21 Apr 2016, 12:05 PM
who wouldn't ![]() ![]() ![]() ![]() In: COH2 Bugs |
Thread: 3v3 allied strategy / builds?15 Apr 2016, 00:24 AM
I've been doing more 3v3's in recent times and while we win about as often as we lose, we're not really climbing the ranks. So I thought I'd ask for general ideas about specific builds to try. VS OKW you gotta win the house of the important position, if you can't get it because he is closer , go to a house near. Once you got your vickers out you will shoot him out of important house if you secure it with your Infantry Sections. Then maybe get bolster infantry and weapons, then OKW has no chance with his infantry, even the first obersoldatens will struggle if done right, but first thinking about planting mines in what position the luchs most likely will attack you. Build Order : Vickers --> Vickers --> Infantry Section --> Bolster Infantry --> Infantry Section ---> Tech up to Platoon Command Post --> Engineer --> Bofors/AEC/Mortar Pit Or : Vickers --> Vickers --> Ifantry Section --> Tech --> Engineers --> 2x Sniper USF needs to get Bars ASAP aswell. Additionally he should go captain to prevent luchs rush, followed by a stuart. Build Order : Rifle --> Rifle --> Rifle --> Rifle/Ambu --> Captain ---> Stuart Soviets -> Maxims into Guards Rifle. The Doctrine with ISU is the most valid for lategame. Mark target helps a lot. Guards need to have weapon upgrades aswell. A quick t70 is a good choice. If Soviets wants to play tier 1 or conscripts, you go quick m5 into su76. Build order : a second Engineer -> Maxim Maxim Maxim , then maybe another maxim or Zis gun. The USF and UKF together are a strong force. The Russian should be able to deal with the okw on his own as long as he keeps 1 maxim covered by two other maxims, plants mines and reks. It might not look that good for you guys in the early game, till you get up the mortar pit and haven't lost units and equiped IS with Bars, the Engineers with Piats, Guards are out, then the game will change into your favour like a miracle if you positioned and defended it right. Mostly chosen as Doctrines for Soviets : Guards + ISU 152 + Mark Target+ il-2 Drop, Guard Motor (guards, mark target, heavy mortar +t34/85) Mechanized Assault (IS-2, T34/85, Sturmovik) USF : Pershing , Calliope or Airbone or the Mechanized one with the engineers and m10's UKF : Vanguard , Tactical Support, Special Weapons, also Landmatress or AVRE could help you a lot if you face a blobber This is basically how we made it to #1 as Allies. PS. : Don't listen to Alladin, he is noob and get's carried all day In: Strategy Desk |
Thread: what is the BEST all around BRIT commander ?14 Apr 2016, 18:58 PM
Wankguard > all. Commandoes, Airstrike, Quick capping, Crocodile and smoke repairs, gives me bonerz In: UKF Strategies |
Thread: Community Lead Balance Team12 Apr 2016, 20:59 PM
Oh this hasn't been tried like 5 times already. +1 In: Lobby |
Thread: Relic should stop balancing the game around 1v110 Apr 2016, 21:58 PM
Every great game is balanced around the competitive scene because that is where the overpowered stuff has the most influence. The balance will easily trickle down to the rest of the game. yeah a competitive sceen can't be made in 1v1 sir MVGame In: COH2 Balance |
Thread: Relic should stop balancing the game around 1v19 Apr 2016, 07:08 AM
Dem Topplayers dat play dis game twice a year (i'm taking out devm) MVGame In: COH2 Balance |
Thread: Are grenadiers worth their 30 MP reinforce cost?8 Apr 2016, 08:42 AM
Grenadiers can just really bleed you to death when you have to hold against an allied swarm of infantry while their medium tanks are already coming, of course become really potent, while also so fragile to literally every indirect fire. Since ostheer has already high teching cost with manpower, you kinda have to choose the right anmount of grenadiers, but i don't know if i would rebuild a grenadier if it's lost and rather go sniper, which vets incredible fast vs vet 3 squads of allies In: COH2 Balance |
Thread: current state of wermacht g43?7 Apr 2016, 22:33 PM
cuz lmg's where the way to go since forever, and g43's need you to change playstyle a bit In: COH2 Gameplay |
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