Vlog wheeen?
Don't really got time, got little kids so sneak in games wherever I can.
Posts: 611
Thread: Armored assault with back tech, T3485 instead of IS218 Nov 2021, 09:14 AM
Vlog wheeen? Don't really got time, got little kids so sneak in games wherever I can. In: Replays |
Thread: Armored assault with back tech, T3485 instead of IS218 Nov 2021, 02:34 AM
Lost some games today that were really close I kept making dumb unit choices, is what it is. Something similar happened this game, went T3 quickly to get quad but then decided I didn't want it so made T2 to get mg and At gun Went with Assault for radio intercept, went with T1 to 2 penals when radio intercept informed of sniper. Went for clown car to kill it. We fought back and forth pretty even fighting. After a bit I noticed he was hiding his sniper so I went all in to kill it, got the kill but his scout car killed my sniper right after. About this time I am doing fairly well in engagments, I decide to go for quad to bully him and keep pressure up. However, I felt like it was going to be a waste for whatever reason, not sure just gut feeling so I made T2. 200MP and 75 fuel that could have been used earlier but oh well. We skirmish a bit and I get out mg + AT gun, I kill his scout car but lose MG. Also during our skirmishes I blobbed his blob and he lost a gren and dropped LMG. I decide to upgrade this penal with PTRS also since you cant tell unless you pay attention to the shots. Don't need it but I know it will pay off eventually. He takes my mg gets a vice grip on map/VP, I thought I was doing good in engagements but I guess not cuz replay shows Im down 20 deaths compared to him. We both get out tanks out around the same time, P4 for him and T3485 for me which we poke each other but nothing really happens. I am reinforcing my army and trying to figure out the best way to push him. I have gotten a few wipes so I just need to wait for my chance. He gets a little nosy and pushes left side of map with P4 unsupported , my 2 AT guns get the kill so armor is in my favor. Little by little I push him and bleed him. I steal an mg back which helps control flanks. He eventually gets panther out which doesn't do much but keeps me from pushing. After a bit of skirmishing I get 3rd T3485 and he gets Stug, I lose 2 tanks due to agressive raming but my AT guns fail in killing panther. I do get stug and another infantry squad so it wasn't all bad. Since I still have 2 AT guns and another tank on the way I feel I am in a good position. We keep prodding each other and I think he finally got tired of my infantry so he makes panzerwerfer. A tiny bit later he rotates his Panther and runs into my LMG Penal, upgrading it paid off and I get the satchel off. GO TIME! I rush him with my tanks kill both panther and werfer but lose 1 tank. I get another tank out and he gets a Stug. Even though he is ahead in VP game is heavily in my favor. I grind him down, catch his Stug out of position another satchel and GG. The radio intercept helps a lot with countering especially early with off meta openings. However it has led me to overreact and lose games in the late mid game. Need to trust my gut more but back tech works pretty well since commander is so late game focused. In: Replays |
Thread: USF after Balancefinders and Scotts get nerfed17 Nov 2021, 21:12 PM
Assuming there is another patch at all... You can always strike some middle ground like nerfing Pathfinder's moving sight but after they are stationary for some amount of time they get their full LOS back (like spotting scopes). I literally said the same thing in another thread. It doesn't make sense that a moving infantry unit has the same sight range when stationary. This should be made standard on all enhanced vision infantry so that you can't BS your way of a swell placed flank. In: COH2 Balance |
Thread: Inconsistency in Population/Ressource 17 Nov 2021, 17:10 PM
I don’t play Brit’s so not sure if it is out of favor but don’t tulips do a crap ton of damage and stun? Maybe a way to dissuade spam. In: COH2 Balance |
Thread: USF after Balancefinders and Scotts get nerfed17 Nov 2021, 15:39 PM
If they do nerf both units it is probably better to just take a step back and look at other unit performance. For example the 50cal used to be able to pack up extremely quick but it was nerfed hard. Now MG comes later and has nothing better vs MG42 except pen which is sort of useful but Armor piercing rounds are also available. If pack up time can’t be changed what about burst length. Another more involved change could be one single up tech. So after you go LT or CPT and further tech for LV that tech counts for both. So if you back tech everything is available. It would make airborne less attractive. In: COH2 Balance |
Thread: His name was nommoreconscripts, I agree16 Nov 2021, 22:53 PM
Quick game about 12 mins, just thought he had a funny name as a Penal user. Went with Armored assault, he went with all gren build so I focused on beating him in uncomfortable engagements. He eventually went VSL but it was too late I had wiped a few squads so he couldn't push me effectively. In: Replays |
Thread: Went with 4 Penal opening to keep up with blobs16 Nov 2021, 22:39 PM
You are absolutely right. Frustration is normal but when I see such replays as because of their errors OKW player writes "fuck u" or something similar, I come out. Such replays should not, in my opinion, be shown. And the game itself is good. I've seen all your games for about half a year. The ones from terror tactics are the best. It is a pity that it is not OKW Sturmtiger or ENG Avre. Thanks bro, I get what your saying, I thought about not posting it but the game showed what I was trying to accomplish with strat. Any tips with Strat? In: Replays |
Thread: Went with 4 Penal opening to keep up with blobs16 Nov 2021, 11:04 AM
Why put a replay here if you are dealing with a primitive offending the other player how to lose the game? Not sure what you are attempting to say. I posted the game since I have been attempting to try non meta strats and commanders. Opening worked out well, game was pretty good until he lost P4J, which he would have had 2 if he had waited a bit longer. Frustration is part of the game and he let it get the best of him. I ain’t mad at him. In: Replays |
Thread: Can we revive Mechanized?15 Nov 2021, 17:56 PM
What about making the ability reduce reinforce time and cost by 30%, that way big pushes are rewarded and getting your army back into fighting position a bit easier. In: COH2 Balance |
Thread: X4 penals with T1/T2 back tech, Armour Assault tactics15 Nov 2021, 16:35 PM
Wanted to try Armored assault tactics, IS2 seems to come at really good timing with T2 AT gun stall. Similar to Shock Rifle but Radio intercept lets you keep tab on enemy timing to make sure your keeping up. Opponent didn't play that great so game is more proof of concept for me and it worked fairly well. Early pressure and decap from 4 penals allowed me to get my tank first and kept pressure up through the entire game. In: Replays |
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