What is the sense of this thread at all? we have offical threads about it.
Can i lock it down?

Thread: [Winter Balance Update] General Changes 27 Nov 2020, 14:23 PM
What is the sense of this thread at all? we have offical threads about it. Can i lock it down? In: COH2 Balance |
Thread: [Winter Balance Update] SOV Feedback27 Nov 2020, 14:11 PM
total fuel cost to T-34 When i look at the stats/ numbers i come to this : T34 cost total: T2 --> 160/15 T3--> 240/85 T4 --> 240/90 T34 --> 300/90 AND only 10 Popcap -->940 Manpower 280 fuel Wehrmacht PIV cost total (live version cost, not mod!): T1 --> 80/10 BP1 --> 100/40 T2 --> 100/20 BP2 --> 200/105 T3 --> 140/0 PIV --> 355/120 AND 12 Popcap --> 975 Manpower 255 fuel BUT 1) In atleast 2vs2-4vs4 soviet can skip any vehicles and can rush t34. Normally wehrmacht goes for 1 251hft or an 222, which each cost 200 manpower and 30 fuel extra. 2) T34 is very good tank vs inf. Imo better than piv. Yes sometimes if you are clumbed wehrmacht piv hits too^^ 3) The next problem is not the first T34 vs PIV. The thing is, that you can get over the whole game faster, easier and more t34 than pivs, because of less manpower cost (55) and less fuel cost (30 fuel) and 2 less popcap for each tank. Vet 1 stuff4) You get already vet1 after killing 14 gren models for example, without getting self damage. 5) You get vet 1 already after 4 shot(hits) fights vs enemy PIV, without getting self damage. 6) You get also some vet, when you get damage from enemy. So you can get fast vet1 for T34. It is just to give enemy a chance to see and react, that you got new t34 to ram your units. So if you look close to this change, it is a very very small nerf to a very strong + cheap ability. In: COH2 Balance |
Thread: [Winter Balance Update] General Discussion26 Nov 2020, 23:50 PM
Allied TDs too easily counter axis heavies, the pen change is more than fair. Quick first reaction: Fullagree ![]() After all the years we are finally going into a close direction to a "balanced" game as far as we can have influence on that from modding and scope ![]() Have fun everyone in playing and testing out the mod! Find the bugs for us ![]() #RIP WC51 meta #RIP Ostruppen meta In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch26 Nov 2020, 23:18 PM
In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 21:14 PM
Here are my ideas for some minor OKW commander improvements: The focus of this patch is: Core Armies!!!!!!!!!!!!!! so no overall commander changes In: COH2 Balance |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 17:45 PM
In: COH2 Balance |
Thread: CoH2: All-Out War Edition - 64bit 21 Nov 2020, 12:06 PM
Andy was our CM for some years, but he is not anymore sadly ![]() He just loves the game so much, thats why you hear sometimes something from him. In: Lobby |
Thread: CoH2: All-Out War Edition - 64bit 9 Nov 2020, 18:05 PM
UPDATE - NOVEMBER 9th 2020 - We (Relic) are now targeting late November for the release of this update. A further technical issue was discovered late last week which will need to be addressed. Apologies for the further delay, we appreciate your patience. In: Lobby |
Thread: Mappatch 2020 - Info9 Nov 2020, 18:04 PM
UPDATE - NOVEMBER 9th 2020 - We (Relic) are now targeting late November for the release of this update. A further technical issue (64bit) was discovered late last week which will need to be addressed. Apologies for the further delay, we appreciate your patience. In: Lobby |
Thread: Mappatch 2020 - Info31 Oct 2020, 00:50 AM
Na I let the pleasant anticipation alive ![]() In: Lobby |
![]() |
![]() |
![]() |
86 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
5 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |