
Cheers!
Thread: Thank You For The Patch20 Apr 2018, 22:12 PM
![]() Cheers! In: Lobby |
Thread: Spring Update - Port of Hamburg19 Apr 2018, 17:06 PM
Here are the changes I made (would like to see): 1 and 3 are kind of already in the spring version. 2 and 4 i am fine with. 5 I am not sure yet. 5) You removed a container as well also added wood to the left vp. You are missing this infos btw^^ The north small houses has window to shoot on the vp. I can't see the LoS blocker for the house. Are you sure about the timings? you tested that ingame? It looks for me as south side can get this house faster and now has then fuel control+ vp! with 1 house. And in all it looks easy to hold and recap from south side. While right side fuel is always contested from both side. Also don't forget the greencover on right vp. In: Lobby |
Thread: Spring Update - Port of Hamburg19 Apr 2018, 13:10 PM
Note the latest version already had a major change in the north center • Tweaked pathing from North and South side from the bases to the middle of the map In: Lobby |
Thread: Placeholder Title18 Apr 2018, 18:02 PM
Nothing to see here I assume what happend ![]() Its old but almost nobody does it^^ In: Replays |
Thread: Spring Update - Port of Hamburg18 Apr 2018, 17:55 PM
So now there are opportunities to change maps, but a week ago there wasn't? Wut? As i said: The plan and the reworked maps were made already for months ago. In: Lobby |
Thread: Spring Update - Port of Hamburg18 Apr 2018, 16:13 PM
I think Our (your) first pass at Port of "hamburger" really opened up the maps in the key areas such as north and south fuel I however, still see issues on north central with the only crossing simply being the wooden bridge. • Tweaked pathing from North and South side from the bases to the middle of the map Just wait guys and have trust in me ![]() I try as far as I can to improve the maps, without killing the style of the map self. So everyone still see its the same map. In: Lobby |
Thread: Spring Update - Port of Hamburg18 Apr 2018, 16:01 PM
Also, all of the other maps feel pretty balanced. Huh? For me its working fine and you have more ways to flank from south too. You saw the 1 path, where normally no vehicles at all could drive? It is fixed and passable now. From inf you can use 4 flanks into the forrest. that should be enough^^ Northside has 4 too. But this is kind of offtopic here for Port of Hamburg^^ In: Lobby |
Thread: Spring Update - Port of Hamburg18 Apr 2018, 15:32 PM
There are still problems out, but i can't remake the whole map, without killing the map self. Then it would not be anymore Port of Hamburg. So I can't do everything what i would prefer. As you can see self: Remove, remove, remove. Then it would not be anymore Port of Hamburg ![]() Also the changes were already made long time ago.( Just the unit patch takes allways so long^^) And yes i agree ofc too ![]() ![]() In: Lobby |
Thread: Spring Update - Port of Hamburg18 Apr 2018, 14:42 PM
This map is still very unbalanced. When the teams are balanced skill wise this is what I see: You saw the second update from me? 1. north gets right fuel most of the times and south side left fuel. 2. I know^^ 3. Afaik the mapmakers used it. There was even in the past a big letter to this map. in DBP both fuels got moved. 4. There are still problems out, but i can't remake the whole map, without killing the map self. Then it would not be anymore Port of Hamburg. So I can't do everything what i would prefer. In all: I just can tell you that now after DBP and Spring Update Port of Hamburg will be way better to play. And i think alot of 4vs4 causual weekend players will love it. I heard this is one of the favourst map.(Good arty map) In: Lobby |
Thread: Spring Update- Balance Preview Changelog18 Apr 2018, 08:33 AM
In: Lobby |
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