Set red atm.
For some reason:
1. This map will not exist anymore in 1vs1.
2. Your pathtimes are not full correct. Its more complicated how the map works. Mono and me did a good job already in the first version.
South player to the west VP is 177m. North player to east VP is 175m
South physically cannot get the east VP first. It's not a mirrored map.
It was never supposed to be. The cutoffs aren't equal either, for the same reason. It's a circular map.
The maps works unless you want to hold all 3 VPs.
--> In your version you changed the left vp. But with that you will change the south to left vp pathtime as well. for example.
You can win from north side in 2vs2. Nobody says this map is the best 2vs2 map. But it was way worser in the past.
3. I disagree with some points in your reworked version.
Not sure why the 2 spawns should be a problem, as you mentioned it would be hard to squeeze in a path to a potential third spawn...
Either way, as I wrote, I'm on vacation this week, so unfortunately I won't be able to fix any of this (unless relic releases an android version of the WB), sorry.
Maybe you can get somebody to apply the changes you'd like to see?
SO next week you are back? I mean relic can't check all maps in 1 day so i guess it should be fine next week.