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Thread: Most useless ability in the game (rapid conscription)27 Dec 2014, 17:16 PM
Still more useful than the German equivalent of getting ostruppens. In: COH2 Gameplay |
Thread: A suggestion to fix Shrek Volk blobs26 Dec 2014, 06:26 AM
If you think that's a problem than that's your opinion. However, I was responding to the posters opinion. He believes that it's ok for Panzershrecks to perform well against medium tanks, but it shouldn't perform well against Heavy tanks. I looked at the stats and told that I found the current situation in CoH2 is exactly that. I don't see a problem with doctrinal heavy tanks because what really matters is whether or not you are able to get Heavy tanks. On the field, it doesn't make much of a difference as long as their is a heavy tank. In: COH2 Gameplay |
Thread: A suggestion to fix Shrek Volk blobs26 Dec 2014, 06:15 AM
Was that sarcasm or just nonsense? How bout we look at it in a different way, since a Panzershreck only rarely penetrate Soviet armor, that means the Panther and PAK gun can't reliably penetrate the Soviet Heavies. We're looking at it in a different perspective yet nothing has changed. What's the point of bringing other weapons up? 50 percent is 50 percent that means it will penetrate half the time, bringing up other weapons doesn't disprove my point. If you think Panthers reliably penetrate the IS2 than good for you, however, the Panther rounds can still bounce of Soviet Heavies so what have we learned from what you just posted? Nothing! The Panther also have a much higher chance to penetrate the Soviet Heavies than the Panzershreck at around 65 percent. The Panther's penetration has nothing to do with the Panzershrecks penetration. In: COH2 Gameplay |
Thread: A suggestion to fix Shrek Volk blobs25 Dec 2014, 22:28 PM
As it should be, infantry combined arms and tanks for best result, is that how you play any other faction or you think it would be fair if the Soviet are able to win with tanks alone. Also isn't it supposed to be the other way around like volksgrenadiers supporting Panther instead of Panther supporting volksgrenadiers, because if the volksgrenadiers are targeted they would have to retreat or risk squad wipe. You should try using combined arms yourself then like supporting your tanks with anti tank guns for the same effect ( even though Soviet antitank gun's fire rate is too slow ,but that just means the problems is on Relic's Soviet antitank gun not the Panzershreck) Nonetheless, the Soviet anti tank gun has the same rate of fire as the volks Panzershreck, more penetration, more damage and fire longer distances. In: COH2 Gameplay |
Thread: A suggestion to fix Shrek Volk blobs25 Dec 2014, 22:07 PM
Usually when I deal with shreck blobs it usually is a point and click where the opponent can deal with any tank either light or heavy. Replacing Panzershrecks with anti tank rifles is a horrible idea. If you want Panzershrecks to be only effective against medium tanks and not effective against Heavy tanks, well it's already like that in CoH2. A Panzershreck has 180 to 160 penetration while the Soviet Heavy armor like IS2, KV1, and ISU152 has around 340 armor. That's only a 50 percent chance of penetrating. The Panzershrecks only inflict 120 damage and all Heavy Soviet tanks have over 800 hp so it would take multiple panzershreck shots to kill one Heavy tanks so in order to kill a heavy tank quickly that would require a huge blob of Panzershreck infantry which is risky because any Soviet Heavy Tank is able to blow up multiple squads at once. What you want is already done in the game, yet, somehow you failed to realize this. Perhaps you should use your heavy tanks properly. In: COH2 Gameplay |
Thread: Wehrmacht Ostheer23 Dec 2014, 18:48 PM
Problems : All MGs have some problem suppressing any unit in yellow cover, suppression needs to be fixed. MG42 doesn't do enough damage. Soviet and American vehicles come to early, Whermacht does not get an AT gun or Panzershreck fast enough. BAAAAAD. The early game would be so much more fun if it was infantry only and no god damn vehicles. Remember that Scout car used to be a problem and then everyone complains about kubels? Relic just still doesn't get it. In: COH2 Balance |
Thread: Mg42 constantly humiliated16 Dec 2014, 01:03 AM
blitzkreig mod did it perfectly maybe Relic can learn something from it, mgs can suppress squads in no cover just fine but in yellow cover it takes too long for them to suppress even one squad. Oh well, that could be forgiven, but what really sucks is that suppressed squads have too much defense buff. It takes too long to kill a unit when they are suppressed. Also, the MG42 needs to have a dps buff, it shouldn't have less dps than the Maxim it's the MG42!!! Units that are slowly crawling up should be punished by getting chopped to pieces. Also the American 50 cal should also get a dps buff. In: Lobby |
Thread: Coh2 runs smooth with almost no internet at all12 Dec 2014, 04:39 AM
It's kind of strange considering I play this game fine against AI but when I get to multiplayer everything in the game stops and fast forward every 5 seconds, and I have 30 mbps speed. I have no connection problem at all in other games, so I have no idea what's causing it. |
Thread: Why 222 has huge size?11 Dec 2014, 22:44 PM
This game is really inaccurate when it comes to the size of the tanks. The T34 and ISU152s for example are just too big. The IS2 is like the size of a Tiger tank but in real life the IS2s are a .30 meters shorter. If only Relic would scale things much better which shouldn't be too hard. In: COH2 Gameplay |
Thread: OKW, the root of most balance issues?11 Dec 2014, 19:15 PM
The root of most balance issues is the Soviet faction. Now when the OKW came into the field, balance is suddenly screwed up? No, the game wasn't properly balanced before it only got worse from there. In: COH2 Balance |
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