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Post History of Jinseual
Thread: So Avast decided to screw with CoH2...6 Nov 2014, 18:14 PM
I had avast on and I was able to play CoH2, did Avast prevented you from playing CoH2? In: COH2 Bugs |
Thread: Company of Call-Ins 2 - An Argument for Change6 Nov 2014, 04:13 AM
The only problem I see with the game is that once you see a Tiger come into the field, you will see a lot more Tigers, soon if the game goes on long enough there will be more Heavy tanks than there have ever been medium tanks. The Heavy tanks are also a lot more cost efficient and sometimes were thrown away only to be easily replaced. Relic should probably limit the number of heavy tanks a player can call in like You can only call on 3 Tigers in one game, and 2 Elefants and 1 JadgTiger but that's it. Or the best one yet, is to make tanks have a fuel upkeep, and Heavy tanks have a significantly more higher fuel upkeep then mediums. Just a thought. In: COH2 Gameplay |
Thread: Walking Stuka3 Nov 2014, 17:00 PM
The OKW does not have any cheap units that can remove enemies from buildings just like the Americans so the walking stuka is their counter to that. It gets even more problematic when Soviets set up their headquaters building locking down an area and the Stuka seems like the only counter to that now that buildings are taking such a long time to be brought down by panzershrecks. Yes, the walking Stuka is able to squad wipe units but so does the Katyusha and the Katyusha also has a lot longer barrage time which gives extra area denial. The Stuka also costs more than most allied tanks, so you can throw away a T34 while killing a stuka and it will be all worth it because the Stuka is irreplaceable compared to the T34s. In: COH2 Balance |
Thread: tiger aces3 Nov 2014, 02:26 AM
Jinseual, surely you meant that you play 1v1s and that only 1v1 is even close to being balanced, right? Because what you wrote is nonsense. I played a lot of 1v1s in automatch and custom games before, but not anymore because my computer can no longer play CoH2 with reasonable fps anymore since every update ruins the game's optimization. However, I still play this game a lot and watch a lot of streams on 1v1s so I do understand the units, the tech routes and strategies. I have not played 1v1 for while, but don't be too quick with your assumptions in thinking I know nothing about 1v1s even if I never played a 1v1 game. In: COH2 Balance |
Thread: tiger aces2 Nov 2014, 17:12 PM
I never see Tiger aces anymore, but I usually play any game mode that's not 1v1. Maybe the Tiger Ace is a problem in 1v1s but 1v1s is not well balanced anyways. There are flaws in the Tiger Ace doctrine which the allies can exploit. The Elite doctrine does not have any offmap counters to artillery so the artillery can work well against them. They also can't counter an ISU152 which like you said with the Tiger ace can counter everything but with 70 range instead of 50. If you feel like you're going to get abused by a Tiger Ace just abuse the player back with some ISUs. In: COH2 Balance |
Thread: Potential armies at pop cap2 Nov 2014, 01:44 AM
If not being able to outnumber heavy tanks with mediums is a concern to you then why not suggest the pop of medium tanks be reduced? As for me I think the popcap of 100 is too small. In: COH2 Balance |
Thread: KV1-Useless?2 Nov 2014, 00:41 AM
KV1 is alright against infantry at least and can damage tanks somewhat. As others had said it's really just an damage sponge tank with a mediocre gun, not underpowered. A panther does well against KV1s but I saw many times where a Tiger just does not penetrate the KV1 even after multiple shots but that's just personal experience since Panther's penetration is only slightly higher than the Tiger's. KV1 is useless against Jadgtiger, PAK43 and Elefant since those tanks can penetrate any armor 100 pct. I think the KV1 does it's job well against Panzer IVs Tigers and Panzershreck squads so it does have it's uses. The KV1 does not have "meh" armor since it has better armor than a Tiger tank in the game. In: COH2 Gameplay |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 15:56 PM
Perhaps, I just don't like the idea of squad dropping weapons when they aren't wiped. It's another bad case of RNG for me especially with stuff like mines blowing up 2 to 3 people and that Germans squads are a small 4 men. There is nothing wrong with changing tiers, Relic should have done that long ago. The Tier system Relic had set up for the Soviets sucks.
The Flamehalftrack does not have better dps than the KV8, how often do you see it squad wipe? RNG probably made an entire squad pop for you in one moment because flame kill rely on RNG now but it does not happen for me. I only see the thing tickling the enemy with fire till RNG picks out which person it should kill. In: Lobby |
Thread: Here i have something want to say.31 Oct 2014, 15:34 PM
This is why people shouldn't rely on google translate In: COH2 Balance |
Thread: Kappatch - A minor rebalance mod31 Oct 2014, 05:50 AM
jeez, everyone people are praising blindly and want an explanation from what I don't like from this mod. The AOE radius for the SU76. Anymore splash damage that thing is going unleash hell on infantry and the Soviets already have enough squad wiping units in it's arsenal and it has the barrage. I would perfer for it to be moved to T3 and have it's AT capability improve, it is a Zis gun on wheels after all. Double MGs on obersoldaten, why is this necessary at all? This is only going to make MG34 drop more easier and will undermine the obersoldaten in such a ridiculous way because it will make the obersoldaten a walking christmas present like the guards. T34 reload speed. I don't really like the idea of T34s being so close to performance to the Panzer IV, I didn't like it when Relic made T34s 100 fuel since a single T34 can stand up to a Panzer IV on a straight up fight but the only difference is that T34s has a slightly less rng chance. Oh well, personal preference. Flamethrower Halftrack, instead of a cost decrease Id rather have the dps increase on the halftrack. Relic did nerf the damage before giving it a requirement for t2 anyways when it's near useless at that stage. Sniper still two man, but I don't know if cruzz can't change this or he perfers Soviet snipers to be two men, since he did modified it a little. In: Lobby |
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