Nerfed ROF will still have the same effect as currently tho. You can have ot shoot 1 round a minute and a pair will force a retreat every minute vs ost.
Despite the lower offensive capability the soviet sniper is the best sniper because snipers main weakness isnt quite as gaping.
Well, I'm fairly certain the version I'm proposing would be a considerable increase in RoF, certainly at max range, than the current two entity team.
If the sniper is a single entity, like the british or ostheer sniper, it's ability to be used in pairs/groups is still much more compromised. The threat of a pair of single snipers against ostheer is much more mitigated by the threat of a countersnipe.
We need to make using a pair less attractive and the only way to do that is to increase the cost. But losing 360mp to a stray mortar is alread frustrating enough so that too would need addressed.
The sniper team is superiour because its so hard to definitively remove. We need to embrace its roll as something more than other snipers and treat it as such
Ostheer sniper clone takes care of both.

Can't be mortar sniped, and easier to remove via countersnipe.
But, I DO agree that the uniqueness of the sniper team would be lost. I always kind of liked the concept. But then again I loved the concept of mud, heavy snow, blizzards, and ice... but not in practice in how it affected gameplay.