Ever wonder how CoH2 would play with the same kinds of territory points from CoH1?
Well now you can, sorta, with this little tuning pack, and accompanying maps made compatible for the mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=604491510
There were enough unused objects in the worldbuilder that I could easily make a tuning pack that made certain objects behave exactly as territory points. (I was glad that I didn't have to get too creative in making them.) Problem was, I couldn't utilize new territory points without creating entirely new maps.
So I finally decided to extract a few of the official maps and modify them slightly and replace the territory points.
Right now the resource points come in +4, +8 and +14 instead of the +5, +10 and +16 of CoH1. I did this mainly because CoH2 tends to use lower base numbers than its predecessor. I may revert this eventually.
First off, I hope I didn't cause any foul by posting slightly modified official maps that worked with the mod. I just figured the CoH1 maps were the most appropriate ones to test out the mod. Second of all, I hope you can enjoy it!
***STP Mod Compatible Maps***
Langres (STP Mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=604491742
Angoville (STP Mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=604491983
Semois (STP Mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=604491912
Rails and Metal (STP Mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=605629152