Lack of effective infantry outside of a doctrine is what cripples most Soviet strategies.
It's more that Soviet T2 has everything an SU player needs: ZiS, Mortar, and MG. Conscripts are T0 so nothing has to be spent getting them out. T1 is investing in a detour, and only effective on highly urbanized maps and gimmicky team games.
Spamming maxims is as effective (if not more) as any other (current) strategy, and it doesn't hamstring the Soviet player's ability to tech into the midgame.
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