V0.1.7 is up
Will be updating this version repeatedly until the day of the grudge match tournament to tighten up the map
Scrawled this up between matches.

Northside building totally needs more health. Some cover north of the building can help prolong/enable combat in that northern section. Adding some green cover in the upper left would help balance the cover addition.
Moving the walls around gives a slightly larger area of combat/sight for the garrison. It doesn't lock down swathes of the map, but it wouldn't be blind on half its sides.

As far as the southside building, the power plant, it has a very strong view of righthand side player's approach, unlike in the north. The three panels of wall with the fuel tank on the right is the only real sight blockers to the right of the power plant. By wrapping the wall around the cover behind the electric consoles, the east has wider breadth to approach.
The reason I suggest the changes to the left of the power plant moving the wall are from observations of lefthand players retreat paths. By shifting the gap further right, it should hopefully improve retreat paths without impacting righthand player maneuverability through the area. It also lines up the hedgerow with the building to (help) keep a sight blocker around until heavy crush.
Grudge match offered actually a great variety of games despite being between the same two players.
