Fishing ponds, marshlands and gullies to add to the list as far as natural things.
Also, areas cleared for construction of factories and associated equipment, factories in various forms of construction and disarray. You may not even need any actual factory buildings, but a wire fence and a field of concrete full of bricks and such would definitely work.
Quarries are another thing that could fit the theme (although probably best for OOB and map edges). It might flesh the map out more as far as a strategic implication for the battle that's taking place.
For impassable and visual areas you can utilize a number of the grasses to pretty good effect to create different sections of scrubland. (They don't destruct properly so they look weird lategame when they're swinging in the breeze amidst a burning crater.)
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