Absolutely...
Some months ago I reinstalled vCoH and while it was nostalgic and all, there were a LOT of things I was missing from part two:
- You can't see an MG's/PaK's arch once it was setup
not an issue
- You can't see/change the direction an MG is facing in a building
COH2 was the same for 2-3 years, also good players don't put MG in buildings in COH1 anyway
- You can't give capping orders via the minimap
so? Tact map
- The unit selection is just one big bunch of all units
dunno what you mean
- Cannot see the units a team mate is building
grasping at straws on minor things
- As said before, no drive back button
only problem is the U key for reverse is retarded, almost just as easy to shift click 3 times
- No refresh all squads selected (you have to go through every single unit and click R or the + Icon multiple times)
another decent change, but you're overstating how hard it was in coh1. tab+r+r+r+r+tab+r+r+r.... took 3 seconds
- All vehicles/AT guns are simply a triangle on the minimap
but they weren't in the tactical map, and COH1s tactical map was far superior
- No jumping over fences, ect
vaulting completely ruins aggressive MG play in the early game, the only redeeming factor about vaulting is using it to counter autistic overuse of fences in most coh2 maps
- No "shoot vehicles only" options on AT Guns / Tank Hunters
good change
- No indicator how far a sniper can shoot
not important
Writing this post showed me how many UX improvements CoH2 really made.
You left out the best change COH2 makes and that is units continue firing at the same target while giving move orders and don't revert back to their standard target priorities. But COH1 also has much better visual alerts (like the red "unit sniped" box), COH2 does a terrible job of that. And don't forget COH1 runs butter smooth, COH2 fps slows late game on even the best PCs. All in all the games break fairly even as far as quality of life goes. |
So i would said both game cake or piece ,it the same.You had to paid to play or wait for a few years then buy the collection edition when they done creating new stuff .Only different for me is COH2 is a more soild game with more new features.But COH1 did a better job at the story line campaign,even when it is short
Not the same because of commanders. COH1 had base game with all doctrines included, cheap expansion all doctrines included, and a little bit more P2W with ToV vehicles. Add all that up maybe $100 for everything (I'm assuming base game was $60 at one point). COH2 has $60 game + $20-30 for extra factions + a mega fuckton of $4 commanders. |
CoH2 factions can't fight each other competitively? i mean there is a faction showdown clock on my screen right now
Faction design seem the same to me.
Commander system COH1 limited you to 3 but i do love blitzkrieg doctrine but they had mechanized assault and those are pretty much alike
Resource system well i love that in COH2 general point give you fuel and munitions and fuel income it way lesser then in COH1 it feel like if not then again no big different
Map layout ehhhhhhhh can't tell at all
Veterancy system you had to agree with me that COh2 do a better job at this.German can upgrade vertancy with 1 building while rifleman take allday to vet up to 2,ranger don't even vet at all.Brit "more lieutenant lad the more the better for our ventancy" lol,Panzer elite vet up so easily.
Oh and btw arty in COH1 you can't dodge it most of the time Hans shown me this.
I love estern mod but now mostly just watch it from my COH2 caster sometimes.But why no 88gun in coh2 why do we get the pak 43 WHYYYYY
COH2 is shit at release well i didn't know that,those IGN guy must had played the game a while after release to score the game that high 8,4/10
Holy fuck learn to use sentences or something. IGN ranking irrelevant since they rate the game as a newcomer and not as a returning competitive player. Maybe someone that never tasted COH before will have their mind blown, to people that played the prequel its the same formula with a bit of regression. The doctrine system and the global upgrades (yes Wehr vet included) are some of the bigger issues that made COH2 not as good. The balance and pacing has ebbed and flowed over the years but those two things are huge design flaws that plagued COH2 since day 1. |
Ultra high realism is what made Steel Division fail. It's a fun game but it has a high level of skill required at entry. Not just of military knowledge but of game knowledge (the first time you enter the build-your-deck screen is pretty daunting).
The ultra realism makes things rather difficult.
If anything what made Steel Div fail was lag slowing all players and some long wait queues. I took a break from SDN44 because Tarkov, BF1 expansion, and some friends returning to PUBG recently. I plan to get back in to the game when the 4 new division dlc is released in a few days. The Wargame series playerbase has been carried by 75% off sales and I think SDN44 can get a healthy playerbase when they fix those issues and start having decent sales because the actual gameplay is good. |
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COH3= fake news |
Thanks god, Quinn Dufy (coh2 project manager) is in charge of AOE4, so we can expect some high quality game...
kek |
Hey Bud, how does an Admin of this site, dedicated to a SINGLE game mind you, have such a, whats the word, pessimistic view on this???
Being an admin on this site is not equivalent to being a humanities professor, you can hold the position and retain common sense. |
To me, it seems like you have a hard dick for CoH2, and just like to shit on CoH1, without actually thinking about what you say, or think analytically about how both games are played at a top level.
DonnieChan = Zeroshift Reloaded. Nuff said. |
Eh there were really only two real major skill thresholds in CoH1 which were the ability to push infantry around with vehicles, mostly bikes, and sniper play.
I never could manage sniper play in the level 16+ world, and I outright refused to bike push for the longest time. My poor axis rankings suffered so bad during 2.601 roo spam though. 
Also, just for you:
https://www.gamereplays.org/companyofheroes/replays.php?game=25&show=details&id=261741
Kappa. 
Snipers weren't that bad once you figure out that you can just trade shots with his sniper from a distance instead of wasting micro on setting up a rng countersnipe. |