So compared to the Churchill the KV1 is/has:
-cheaper 70 MP, 15 FU, 2 POP
-faster by 1,1
-more armor by 30
-better target size by 2
-less HP by 600
-less ROF (probable, can't quantify it perfectly due to missing data)
other points:
-does not need side tech
-has no real utility (unlike Churchill grenade and smoke)
Can't speak about the hull MG DPS.
The 30 more armor is actually a pretty big point, bigger than it looks. Even a Panther has "only" about 80% pen chance at range 50. Basically, Axis have no unit that you can really count on to pen the KV1, besides doctrinal Jagdpanzer and Elefant.
However, the other side is the horrible gun. You can't really pen anything besides lights decently. Both Axis P4s can really trade with the KV1 with each of the three tanks having 35-45% pen chance. Statistically, Axis standard mediums trade economically pretty much equally with the KV1 in tank on tank warfare, but the KV1 has other downsides such as limited AI and mobility which the P4s don't have. Also, P4s perform better vs other higher armor targets due to better pen, while the KV1 more and more sucks the heavier the enemy tank becomes.
-> I agree, make the AI better via the hull MG. AI should be slightly better than the P4s or KV1 should have utility to compensate for lower speed and pen. |
Guard Rifle Combined arms is a good doctrine. Maybe not the super most meta one, but it's not that bad, especially if the KV1 would be alright.
I think the Churchill is the closest relative to the KV1. I'll do a comparison later on, a mini Churchill would be nice. The proposal overall sounds great and very reasonable |
I think that's an interesting idea, not sure how well it will fare though without screwing over the current balance.
If there ist larger interest for it, balance team could add it to a pre build. I could do the calculations for most of the tanks as I have the data for them, but I can't implement them.
I think the idea is particularly interesting for the T34, since it is currently a bit underwhelming and would really fit its design. Maybe as a free, timed vet1 ability. That would also make vet1 worth it maybe |
The best thing you can do with bulletins is indeed remove them. But that won't happen since Relic makes money from them.
Time and work should be invested towards the game itself, not tiny buffs you can give to your units.
In general, the idea of bulletins could have been good if they could really give some utility or at least slightly change the way you play. But the don't. They're so bad that you can't even tell the difference between bulletin buff and rng. |
Depends on what VonIvan an Chihuahua regard as 'short'.
But good to know that 8 min is the hard cap for queuing up to find a somewhat decent game. Bottom line seems to be that it was either a strange calculation that led to that match or that there is a factor that I am not aware of at the moment.
But maybe the CoH2 gods just wanted us to veto Crossing in the woods. Since we played almost exclusively SOV conscripts back in the day, we vetoed this map since low rank meta for Axis is locking everything down with 3-4 MGs. So we just kept it vetoed due to bad memories. On monday, we decided it to give it a go again. And tuesday, the first Crossing game in probably over a year, bam, VonIvan and Chihuahua.
Maybe we'll just veto it again. |
That's not primetime, that's offhours. Primetime is during European "primetime".
You can check here: https://steamcharts.com/app/231430#48h
What usually happens is that high ranked players are waiting pass 3/5 mins, same with low ranked players. Once the search is extended for so long, anything can happen. Which is the most likely case for your situation.
Some other things that can happen:
-Any new arranged team (AT) can face whoever.
-Any new ranking with a faction you never played, also gives you a different ELO (hidden rank value).
Note: when i say WHOEVER, it is really the case. It doesn't take into account other ranks.
-Been hidden from the ladder, doesn't mean you get a reset on your ELO. You are just removed from the ladder and there's suppose to be a decay, which by experience, is either minimum or doesn't work.
That is prime time, also according to your link. GMT+1 is european mainland.
I'm not sure what VonIvan meant by "quickly" finding a game, but I usually minimize the game after I start the search and do something else. But that time, we almost instantly got matched. We have almost 100 gamesas 2v2 Axis, stable rank 1000 and played in our standard setup with my buddy as OST and me as OKW.
I think something weird has been going on. Either a real bug/bad programming, or something that is very, very obscure and not intuitive to the players. |
Relic Automatch ftw. It does this sometimes which I think may be a bug as I was surprised we got a game so quickly and it wasn't vs top 500s.
Kudos to not dropping instantly after seeing our names. Most rank 1000s usually leave without trying during the loading screen.
Wait, I thought at least you guys waited for a long time until the match maker went "fuck it, let's just match them with the next team available". Short search times are usually an indicator of balanced teams. Obviously not this time.
But thanks, we usually give every game a try.
They had us on the first half, not gonna lie.
Thought it was gonna be a story about self improvement and beaten Goliath against all odds.
Glad you liked the green text.
If Von played OKW, I would have instantly gotten two sweeper pios.
|
We were position 26 when you matched with us.
Fun game >
i indeed found it very enjoyable just because it was so absurd. Well, probably my first and last glimpse at pro CoH play, at least until match making is drunk again |
New arranged teams start with a null/new rank. You know how when a new player has to play placements (and goes up against ~middle-low tier players?). Well a new 2v2 arranged team has to play placements too. I'd imagine that's what happened.
although we have less games with axis, we are pretty much stable at rank 1000 with both sides since a year or more. We're far beyond the placement matches. And while we don't play CoH everyday, we play it regularly enough with both factions to not be reset. |
I assume so. But we actually played almost prime time.
The match took place the last tuesday, approx 10pm GMT+1 |