Okay, now I your point is way clearer to me, it was a bit obscure for me what you actually wanted to say before.
One thing to keep in mind though: While PIAT, Bazooka and Schrecks are priced to their performance, Allies need to pay extra to unlock. So they should get a bit extra due to it both in resources and in opportunity cost, since you don't have the option to get them quickly if you'd need them. So the gain for Allies is the ability to chose the squad to equip.
Panzergrenadiere become a support unit from the point they get Panzerschrecks, and a rather expensive one. They will be pushed around if they are caught alone, but in conjungtion with Grenadiere or any other snare unit (Volks in Teamgames) they are quite potent. Even a medium tank needs to retreat, since you usually shouldn't risk a second volley. Now Schrecks can of course miss as well, but that is a damage potential that you need to calculate with. So if you fail at pushing them correctly or slightly misjudge the situation, your tank is at high risk if you can't drop the Pgrens quickly. Catching a squad out of position should be punished, just Pgrens allow you to punish an overextending vehicle more than the PaK or any other AT unit could in the early-midgame until you get a medium tank. I think their biggest problem is that they spend too much time retreating an reinforcing, since a three man Pgren is already a bit risky as you could drop a Schreck for the enemy, and at 2 models they should really reinforce to not risk a random whipe. Pgrens are one of very few (or maybe even the only one?) squad that have half of the models equipped with droppable weapons.
To sum it up:
I think Panzergrenadiere are not the best AT unit in the game when judged by cost/performance, but I don't think that a satchel will solve that. I'm also not sure how well it would be to have a squad that is good and both long range and short range AT. All other units usually have only a certain range where they are cost effective. All in all, I think they should be slightly cheaper to reinforce or something, especially if they carry Schrecks. Or gain an RA bonus, really not sure.
The only time where they really perfectly is in a super mobile OST build with Assault Grenadiers and a 222.
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