i did test and as u can see mid and close range are won by cons and long range is barely won by pfusi they may have less far dps but 1 more man means 80 more hp and another rifle
cause that's the reason why people wanted to nerf volks and buff rifle, this is the same situation but roles are reversed, guess what people say it's fine cause star>cross
EDIT: Something's wrong with the Riflemen data below, Con should still be fine.
Okay, so I did some testing:
PF vs Cons, all tested in at least triplicates if not stated otherwise, vet 0, no cover
range 0-10: Cons win clearly (usually 30% health left)
range 20: Cons win reliably (they won all fights, but one barely and the rest much closer)
range 30: Cons won 1/6 fights, PF won 2 reliably, 3 clearly. This happened even though I allowed Cons to model snipe PF by bad PF positioning in the first three runs
Now, judging from the sole AI power, PF are not worth it early game. Nevertheless, investment wise they are alright. Although Axis usually need the AT nade earlier, Cons would need to pay 125 MP (which is 30-40 MP per squad plus a bit of fuel), get molotov per side tech instead of up teching (20-30 MP plus fuel). For the sake of completeness, other factors are: Ourah vs vet passive sprint, flare trap vs flare shot, sandbag building for Cons, weapon upgrades for PF.
To test the late game fighting power I chose Riflemen as the opponent, as both units fit the role of mobile assault troops.
Testing 6 men PF with G43 vs double BAR Rifles, vet 0, no cover, triplicates:
range 0: PF wrickedy wreck Riflemen it's almost not funny.
range 20: PF win clearly to reliably
range 30: Riflemen win reliably.
For the sake of completeness: Riflemen double BARs cost more than G43, come later and need side tech. Rifle have different vetting, vet based AT nade, normal nade needs side tech. Rifles also cost more to reinforce and have no flare, but sandbags in doctrinal cases.
So all in all, OKW hampers itself early game by going PF. On the other hand they get the strongest starter unit of the game and can slowly start upgrading the PFs from ~min 5. Then PF turn into real beasts and are probably the most cost effective infantry unit in the game.