Now a lot of the crazy mechanics coh2 used to have are no more. The IR HT used to have an ability that was very OP and that's the only thing it did so removing it kinda removed it from the game. So I ask the balance team to reintroduce the IR HT's fow hacks back but at a weaker and more cumbersome capacity.
The balance change that made the auto fire for a lot of the problematic arty did a decent job. It made afking with unit less effective than actively using it. Maybe something of that nature could be done to make the thing not as cancerous and still have it's original map hacks.
With how much of the game interesting mechanics are disappearing alongside how very similar each faction is getting every patch I would like some of more unique interesting mechanics to come back. Not the unreasonable ones though.
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Post History of ZeroZeroNi
Thread: IR HT's broken ability to come back4 Mar 2021, 12:53 PM
In: COH2 Gameplay |
Thread: Fussiliers vs IS4 Mar 2021, 05:19 AM
Why does a blob of 5 man unupgraded infantry section demolish upgraded panzerfussiliers like they were a joke?Because a blob has more units than 1. Basic math. In: Lobby |
Thread: Stuka dive bomb to be added in another commander4 Mar 2021, 05:16 AM
Mortar HT can get countered by mortar pit(well it used to before don't know if it will now) though. I like the incendiary on mortar HT i liked it even more when it was 5 round than 3 cause the stupid balance dipshits decided that OKW should get a flame mortar barrage and ost can't have better shit than okw. In: COH2 Balance |
Thread: Buff for wehr tactical movement3 Mar 2021, 05:55 AM
Can there be a small buff to the Wehrmacht doc ability tactical movement(blitzkreig doc and lightning war doc) in the next commander patch. Nothing fancy just a small buff or an effect add on or something. In: COH2 Gameplay |
Thread: Stuka dive bomb to be added in another commander2 Mar 2021, 05:51 AM
look if we went that rout we'd be here all day. Ambush training, Jaeger G43 package, AI strafe, supply drops and more are all unique and locked behind a pay/grind wall. Why take away a vanilla commander ability out right and not give it back. That a really stupid way to look at this In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander1 Mar 2021, 21:21 PM
It's not that i was the stuka dive bomb to be in 1 more commander. I want it to in one of the 3 /4 vanilla ones as it is unique that it can do a lot of damage to howis and neutralize points. A mechanic that really shouldn't only be locked because of a pay or grind wall. In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander1 Mar 2021, 16:37 PM
In general I think the idea is good.I guess railway does that. In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander1 Mar 2021, 16:35 PM
But it is the most efficinet means though. But thats not the point. All other faction have a heavy off map in the commander they are given. Sovs have it in combined arms army, USF has time on target, UKF pretty much always has that and OKW has panzer commander upgrade. In: COH2 Balance |
Thread: Stuka dive bomb to be added in another commander1 Mar 2021, 14:23 PM
In this patch for very logical reasons the Stuka dive bomb ability was removed form Jager Armor Doctrine. However, This is an important ability to destroy emplacements/fortified positions. In the 7 commander the Ostheer is given from the start: Blitzkreig Festung Armor German Mechanized Festung Support Mobile Defense Jaeger Armor Stratigic Reserves An ability to take out(outright destroy) emplacements does not exist. This ability to my knowledge now resides in 3 commanders CAS, Storm, Lufthwaffe Ground support. Commanders which needs to be purchased/acquired through grinding and an important ability like so might no be available to everyone. So I bring this case for this ability to given to one of the 4 commanders below: Festung Armor Festung Support German Mechanized Mobile Defense(i'm iffy on this one) For obvious reasons the other commanders can not have this ability. So I hope the Balance team will at least think about putting this ability in one of the 4(3 most likely) commander in the upcoming Commander patch. In: COH2 Balance |
Thread: Current state of the IS-21 Mar 2021, 13:49 PM
honestly i'd like to see a slight increase in rotation acc/dec and that's it. It's pretty good just in 1v1's there are way better and more cost efficient options for soviets for the things it can do. In: COH2 Balance |
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