
Profile of ZeroZeroNi
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Post History of ZeroZeroNi
Thread: MG34 is OP16 Feb 2021, 01:59 AM
m8 then what is mg42 too you then??? In: COH2 Gameplay |
Thread: Will the Jager Command Squads 5*80 also be changed15 Feb 2021, 09:36 AM
Its not exactly spammable and cheap.But why not for uniformities sake. In: COH2 Balance |
Thread: Will the Jager Command Squads 5*80 also be changed14 Feb 2021, 11:47 AM
So, this patch the 5 man grens and in previous patches ago 5 man sections weapon were changed to not be able to 1 volley models. The JCS still does this. Shouldn't they also be changed for the sake of uniformity???? In: COH2 Balance |
Thread: Ostheer Joint Operations, and G43 question6 Feb 2021, 20:53 PM
Go try it out your self and come back to me. I you won't caus your too much of a wuuuss to do that. In: COH2 Gameplay |
Thread: Ostheer Joint Operations, and G43 question6 Feb 2021, 14:38 PM
VSL is stronger alternativeAfter the patch they'll completely trash. Tested them vs 4-man sections behind cover. VSL Grens loose horribly. In: COH2 Gameplay |
Thread: Zis-3 as an AT gun5 Feb 2021, 19:01 PM
It still does counter your point that it's easy to see.
if used well yes.
So are it's primary targets(in fact they are even slower) of this thing. MG's ,Mortars other AT guns and such. I'm starting to wonder if your player card is total bs.
True for the first shot, the consecutive shots are pretty accurate tbh. So if the fist shot lands there isn't much you can do about it, which was worse pre patch. it's not that much weaker than the pak in terms of AT it's just a bit slower and cumbersome that's all. All of this seem rather childish bro just saying. The barrage was a bit problematic, patch didn't solve the real issue. which was if you hit retreat or moved as soon as you hear the sound of see the flash you'd get hit models would die you'd be stuck in a loop unable to escape due to things fire rate. The patch made sure the first hit landing became a rarity. Didn't solve the problem but the new patch of nerfing it's fire rate(the barrage that is) is good as gives time to escape. Now if they don't revert the first shot acc thing this will be a Shit change no doubt, as the main culprit of high fire rate and slow attach time and clustered formation is no longer the issue anymore. But if they do it'll be a very balanced change. In: COH2 Balance |
Thread: radio silence change5 Feb 2021, 06:58 AM
hi i have heard that radio silence is very potent in the top level, and concerns about its balance next patch has sprung up. I believe i have a solution How about for that HUGE nerf they get i don't know the ability to see everything of their opponent in the minimap. In: COH2 Gameplay |
Thread: Zis-3 as an AT gun5 Feb 2021, 06:17 AM
I think your ignoring the fact that it has really long range so it can fire from your fow(so you can't see that unless it actually fires). and the time between each shell is tight too. I think nerf to the time between shots it's receiving will make it pretty balanced they just need to remove the first show inaccuracy they added last patch. In: COH2 Balance |
Thread: Zis-3 as an AT gun4 Feb 2021, 20:59 PM
Of all things, Zis barrage needs a nerf? What a rather strange decisionit kinda does, it's hard to react to and unless you can recognize quick enough that it's comming your units are toast. counter play is kinda important for balance. In: COH2 Balance |
Thread: So UKF rework when?3 Feb 2021, 18:41 PM
unfortunately they are a lost cause. In: COH2 Balance |
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