The B4 weapon has 400 health too.
off topic but what was the motivation behind turning B4 into an on field Railway arty????
Posts: 1563
Thread: Commander Update Beta 2021 - Soviet Feedback4 Apr 2021, 20:03 PM
off topic but what was the motivation behind turning B4 into an on field Railway arty???? In: COH2 Balance |
Thread: Commander Update Beta 2021 - Soviet Feedback4 Apr 2021, 20:01 PM
ok but the stats say 300 hope its 400 stats say 300 damage. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy4 Apr 2021, 18:23 PM
Mate, why do you reply when you are so uneducated about facts????? Can't you even go to coh2 vet guide v2 even once. Next time you respond with something that blatantly uneducated don't expect me to acknowledge your thoughts. In: COH2 Balance |
Thread: Balance team should watch Tightropes video4 Apr 2021, 18:20 PM
Did this really warrant a new thread? Why couldn't you just post this in the bug thread? Because it's more trolly that way. In: COH2 Balance |
Thread: Balance team should watch Tightropes video4 Apr 2021, 16:12 PM
Then I guess the guy who applied the change should look at it. BC the build/construction time is actually better meaning the squad has no drawbacks over standard sections(perhaps maybe nades) In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy4 Apr 2021, 06:53 AM
But Cons have 6 men. In: COH2 Balance |
Thread: Late game performances of Volksgrenadiers and veterancy4 Apr 2021, 06:40 AM
Kinda love it that tunnel vision fanboys tries to make a plus into a minus. Do you actually want shock nade+smoke and guard nade to be locked behind this upgrade too maybe even penal satchels as well to make this more in line with all other factions??? Sure you can build a flame HT knowing just 10 sec later an AEC/Sturt is gonna kill your ass. How are failing to get mediums later than the ost player. Tech is cheaper, you have stronger overall infantry(for the sovs you have more overall infantry) so that mean map control should also be slightly better and mediums them selves are also cheaper. Like how can you say allies get medium later than OST. caus they don't. Unless you had a shit early game-mid your medium time is gonna be in line with OST. In: COH2 Balance |
Thread: Balance team should watch Tightropes video4 Apr 2021, 06:10 AM
guess the build time issue is just an oversight and will get fixed in a later iteration. other than that i don't really see a fuck-up with raid sections, though their combat performance and the fact they don't require bolster seem quite strong.They don't need rax to. If your gonna say ost and okw infantry need no investment bc it tied to tech than you should also say that about raid sections. In: COH2 Balance |
Thread: Balance team should watch Tightropes video4 Apr 2021, 06:08 AM
Still not justified at winning every range. Imagine if PG's who cost significantly more than rifles/sections/penal and come later then them(round 1 cp) won at every range against them the entire allied player base would flip. In: COH2 Balance |
Thread: Balance team should watch Tightropes video4 Apr 2021, 05:28 AM
Both flavors of grens losing all but a few rare match-ups against other infantry is kinda consistent with the design to be fair. Both. BC the Build times don't work they should really look into that. In: COH2 Balance |
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