I mean, i think that's partially just because Jaeger Armour is pretty much just a better version of that commander. If both commanders were equally good, I'd say they'd possibly both dominate the meta.
i doubt that. Compared to Jager Armor, Fortified Armor has more solid abilities. Panzer Tactician is just OP. Hull down is srsly crazy if you think about a 1280 hp 63 range Panther(even more now that hull down don't require pios), Command tank that makes your units even harder to kill Elephant included. JA has 2 useful abilities scopes and Ele. the JU87 has very situational uses. The Real Reason why people use JA is because it's Free. You don't need to play or grind for that. As a result you get acclimated to using it and never bother with learning FA. |
OH is the one screwed in regards to good dedicated AA unless you have a vet2 Ostwind.
Nah 222 does a pretty good AA job. |
I'm gonna blow your mind, there's another elefant commander and it's not dominating the meta. Sooo, try again
Here is something more to blow your mind. Jaeger Armor is Free while Fortified armor is not. Everyone has access to it and so everyone will only use that instead of grinding or chilling for the other. Again the moment you Remove Elephant from that commander it will stop being META. |
How hard is for you to understand that THAT kind of design is not a balance problem. If you have OH vs SU at 50% WR, it would be balanced.
You can't have linear teching vs non linear teching while having the strength of non linear tech units been equal to those who have access to everything.
The whole point of all 3 DLC factions on release was lacking tools but compensated by having their limited options been stronger.
I'm sorry what. Your saying Units were made so strong that their weakness was negated. HOW TF THAT
IS NOT A BALANCE PROBLEM. Like what hell do you people think balance is. |
The issue is that CoH2 does not have enough 'different' units, so every unit has to be unique and cover its own niche without too much overlap. Non linear tech trees therefore force you to skip essential units. At the same time the whole game is designed to be a 30-50 minute match instead of 15 min rushes until someone has to realize that he won't win anymore. This means that lacking an essential unit is a huge disadvantage in the long run if it does not allow you to pull off the rush tactic.
So either you
1) allow easier access to all essential units (OKW and USF)
2) load units with lots of different roles so that they can cover the holes (basically old and still current UKF)
3) mirror units between tech tiers, at which point they only become similar flavors of the same thing. Usually barely possible if you already have few units to distribute among a lot of roles as in the case with CoH.
4) make the choice non-essential.
Point 3+4 in my opinion can be seen in OKW T1/2: both tiers have an arty option that is okay even in the late game. The LVs are all good enough to get you to the late game but overall non-essential since the important MG and ATG are recruited from the HQ. USF got their backtech price reduced to grab essential support weapons. The LVs are not important at that point.
"essential tool" I forgot that this game unlike the first does the mistake of having hard counters. |
There was risk. Problem is that people tend to not like cheese and getting defeated by spam army of small diversity unit compositions.
But that still isn't a problem with non linear teching. It's more a problem with the balance not being good. |
100 hours of aimless practicing is less effective that 1 hour of focused training.
-222 is not a dedicated AA platform. Think about it like having a extra couple of pintle MG upgrades.
-Flak HQ is also not a dedicated AA platform and the OKW player needs to activate the AA mode.
-All planes are effective on their first pass.
-All planes that track units will still be effective against retreating/moving units.
-Ostwind is the less effective dedicated AA unit of all factions due to RoF.
-PvP in beta can be unreliable depending on time zone. It's generally more effective to make custom games.
SO basically F axis for existing. |
Still need to do something about Jaeger Armor. The meta is not going to change at all if you don't do something about that AT strafe. Blows my mind that this change made it into the game
Would giving the ISU commanders the Il2 rocket run from airborne be a good idea? No it would horrible for balance, even if t34s didn't have ram
ISU/Ele give you the ability to attack vehicles from a greater range than almost everything else in the game, why the fuck would they need an anti-tank attack run? It's ridiculous I'm gonna tell you something that will blow your mind. That doc will always be META so as long there is the Elephant in there. The moment you remove it won't be anymore. |
And.... why would you expect cheaper squad to perform on pair or better then more expensive squad...?
New upgrade is worth the price and perform accordingly to units cost and upgrades timing.
If you were honestly expecting PG G43 performance, then I want contact to your dealer, he seems to have some great stuff for sale.
Aha... You did see from Tightropes video that 230(210+20) mp +45 muni partisan's can charge straight into a240,p +60 mu gren in heavy cover and win. I don't know about you but price and performance seems rather inconsistent in this game. So you argument is outta whack. |
Because people didn't like facing:
-Maxim spam, precision strike mortars and pre nerf Zis gun barrages
-Double man snipers, clowncars and post rework Penals.
-Pre nerf T70, M5 Quad of doom and Su76 spam.
M8 that has jack all to do with non-linear tech and more to with balance
OH and UKF has always been linear tech with sprinkle options on late tech.
UKF sure but OST not tier skipping is the main part of it's design.
OKW and USF (more so, compared to last BHQ rework) remains to be non linear teching though the ideal tools are accessible.
When you limit options, the options you have available need to be strong enough to carry you while having less tools than your opponent.
People don't like facing spam of single units or cheesy ones.
People seems also dislike to take risks
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