There are counters to ISU but you must be this flexible to get them to work
#adapt
(I also think the same goes for the Jagdtiger, so that should be rethought too. Still, at least it doesn't one-shot inf)
Thread: How long we have to face ISU witch one shoot everyhting?17 Aug 2014, 16:28 PM
There are counters to ISU but you must be this flexible to get them to work #adapt (I also think the same goes for the Jagdtiger, so that should be rethought too. Still, at least it doesn't one-shot inf) In: COH2 Balance |
Thread: Vet 3 KV1.17 Aug 2014, 12:37 PM
I always get everything vetted, even infra-red HT, l2p guize, k? But yeah some units never get vet :'( In: COH2 Gameplay |
Thread: How long we have to face ISU witch one shoot everyhting?17 Aug 2014, 10:19 AM
Bulgakov. Sigh... Are we reduced to "you mad bro?" C'mon, you can be better than that. "By the time it comes out, you should have some AT. " It can one-shot paks and pueppchens. You would know this if you didn't play Sovs all the time. "Does it 1 shot squads? It sometimes does that. " It does it *often*, not sometimes. "Are you trying to run towards an ISU with a blob of shrecks? You will lose that blob. You have played against me. Did you see a blob of anything? "Yes adapt" This is so sad. Did I say "just adapt" about Luftwaffe supply blocking roads / being powerful in combination with OKW? No, I didn't. I said "I see your point, it should be looked at and changed". I shall no longer bother. In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?17 Aug 2014, 07:51 AM
wongtp Most Played Faction/Mode: Soviets 2v2 Ranked I wonder how many of your 1000+ games as Sovs were won with ISU-152. Don't sit there glibly telling people "learn2flank the ISU" if you don't actually do it yourself. That's some hypocrical BS. In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?16 Aug 2014, 22:48 PM
And I quote VonIvan "Fix ISU 1-shotting(should be more of an anti-tank type of vehicle, though still effect infantry(increasing scatter would be best like with the IS-2)" http://www.coh2.org/topic/22080/soviet-cheese/page/7#post_id201119 If there's anylne here better than Vonivan, let him speak. Otherwise, just stop saying "it's fine" In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?16 Aug 2014, 19:20 PM
Katitof - It counters all its counters except Jagd. Jagd is the only reliable counter. EVen with a Jagd you need spotters and it can one-shot spotters. Feel free to post a replay of you countring an ISU in a close game to show your words aren't empty. Kreatiir - It one-shots vetted inf. Having vetted inf is a fun-point of CoH/CoH2. If they changed the Sturmtiger to 1-second aim time, 10 second reload, would you say it's fine? It'd be more or less the same as an ISU. I'd argue AGAINST that just as I argue against the ISU-152. "There are 1000 counters against it, please #adapt." PLEASE LIST YOUR 1000 COUNTERS. OR ANY YOU CAN THINK OF. INCLUDE A REPLAY OF YOURSELF DOING IT. Soviets need something to reliably fight Axis armour. What they don't need (and what no army really needs) is a long-range, heavily-armoured, 1-shot-1-squad-deleting tank with a stun attack that freezes vehicles long enough to kill them. I was against Tiger Ace, I was against Flamer HT and I'm against this. I'd accept a big Jagd/KT nerf too if they could just fix the ISU. Or let's just buff the ele and Jagd to one-shot soviet inf then pose the question to the soviet ISU-lovers "IS THIS FUN?" In: COH2 Balance |
Thread: soviet cheese14 Aug 2014, 20:38 PM
Soviet cheese dictionary definition: Stilton: sniper, sniper, clown car flamer, guards, guards, fuel cache, fuel cache, fuel cache, big mortar, extra-units-as-needed, ISU, ISU. Repeat every time. Somehow enjoy the repetition the repeition the repetition the repetition the repetitionnnnnnn. "It's not totally boring, I'm pr0 espurts" When someone complains reply: "it works" "It's all sovs can do, lol" "adapt" "Omg, you have OP OKW t4, stop whine" "generic sarcasm e.g. *yes, we should nurf conscripts and engineers next kappa*" In: Lobby |
Thread: soviet cheese14 Aug 2014, 19:13 PM
Of course. With what? In: Lobby |
Thread: Soviet FHQ should be build only on OWNED territories14 Aug 2014, 18:09 PM
So that's 8 minutes of strong advantage. Very good for an opening-game ability. In: COH2 Balance |
Thread: Soviet FHQ should be build only on OWNED territories14 Aug 2014, 17:11 PM
FHT and Stuka both appear much later. FHQ is an early-game advantage and a strong one. No reason to expect it to last all game. In: COH2 Balance |
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