It's a good question, why don't Axis get an early game clown-car too? We'd see less MG spam for sure.
Although I actually wish all clown cars would disappear from T0 and T1 >:/
Katitof, you wrote a list of medium counters, not hard counters. Hard counters are things which not only kill something effectively but are also invulnerable to damage/damage type. Like Tank hardcounters infantry.
Mortars and inf guns only medium counter maxims because they're not so drastically effective. Elite infantry can be suppressed by HMGs too.
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Post History of Bulgakov
Thread: Maxims vs the OKW 22 Aug 2014, 12:50 PM
In: COH2 Balance |
Thread: Randomranks disparity since wfa22 Aug 2014, 12:39 PM
Is it not also because there are also less players with CoH2 + WFA than players with just CoH2? But I think mainly it's what Romeo said. In: COH2 Gameplay |
Thread: Achievement gained WarSpoils.22 Aug 2014, 12:32 PM
Nice idea! Could motivate some different playstyles. Except this: Exploding 4 squads on a demo charge = bulletin You should be banned from online gaming for a year for cheap play. Also: when you get 10th duplicate bulletin, you get an extra bulletin (also duplicate) / bulletin which gives 5% chance of getting duplicate bulletins in future. In: Lobby |
Thread: Foucs on the details, Relic, Plz20 Aug 2014, 12:32 PM
Yeah, I've definitely ot my money's worth from CoH2. But as for being ready for ESL - imagine Adidas made a bad football for the World Cup. One that would sometimes spin strangely and fly unpredictably. Yes, the better team would probably win (#adapt,lol) but would it be good for the observers? ESL is about people watching. Currently I don't think CoH2 is very enjoyable to watch. Same strats every time, buggy moments... Meh. In: Lobby |
Thread: MG to ISU + B420 Aug 2014, 00:05 AM
Someone please watch and tell me how we could've won this. 4 or 5 ISUs. 2 B4 Howies... And the awesome and beautiful BUTTON + BOMBING RUN For any soviet players who still think ISU and arty spam is fine and balanced, please look. As I can see I only made one major mistake and that was the KT. So many flanks, so many ISUs killed but whatever, they Britted us to death. In: Replays |
Thread: Shocks19 Aug 2014, 22:34 PM
Please, stop accusing each other of being fanbois, or accusing Relic developers of being biased or even using playercards stats as facts to disagree with somebody. If a player only ever plays one side, he really loses the right to comment. His perspective will be totally skewed, he won't understand the arguments because he has only seen the game from one side. You'll see a lot of 1-faction guys here saying "everything in my faction is fine". They can just be ignored though. But I'm with you on dropping the fanboy accusations. Anyway, the point of the OP isn't that SHOCKS ARE SUPER OP. It's that for a 2CP unit they perform incredibly well. The best available counter at 2CP is an HMG, which can be beaten with smoke (some good points have been made about suppression and smoke not being an auto-win) On the other hand, Sovs other infantry is muuuuuuch worse so there is a kind of balance. I'd like to see them brought together, like penals bit buffed, shocks bit nerfed. In: COH2 Balance |
Thread: Shocks19 Aug 2014, 18:07 PM
Shocks are really strong for 1CP. They can beat Obers at close range, they can handkle 3 volks or grens pretty easily too. I don't mind sovs having such strong inf but at 2CP... In: COH2 Balance |
Thread: Top axis vs. top allies 2v219 Aug 2014, 18:04 PM
Wow, well played. Really good aggressive start with the Kuebs. In: Replays |
Thread: How long we have to face ISU witch one shoot everyhting?18 Aug 2014, 15:52 PM
It's a trollpost by a player who's never played against an ISU once :/ In: COH2 Balance |
Thread: How long we have to face ISU witch one shoot everyhting?18 Aug 2014, 12:56 PM
Game would be so much better if those 70 / 85 range heavies simply were simply removed from the game. CoH1 didnt have these units, and it was all fine. And dont tell me that this is CoH2, units need to be different. Thats not the case with the super range heavies. They break the game. While one is completely useless right now, the other one is virtually unkillable with support due to its higher range, ridiculous armor and PaK43 like characteristics and the last one is a all around counter to almost all unit types in your army, i cant understand how you can still defend these units. The biggest piece of armor in this game should be the King Tiger. No 70 / 85 range tanks anymore please. They are gamebreaking and no fun at all. +1 Well put. Heavies should give a slight advantage, not so much advantage that the only possible counter is another heavy. Scale 'em all down, range and power and reduce the cost, then we might have a fun game. In: COH2 Balance |
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