I bought dat panzergrau too
What's the big deal? It's just fun stuff for people with a bit of spare cash. You can't even buy fast food for these prices. Sell me more, Relic!

Thread: new 'in-game store' is EVIL24 Jun 2015, 20:43 PM
I bought dat panzergrau too What's the big deal? It's just fun stuff for people with a bit of spare cash. You can't even buy fast food for these prices. Sell me more, Relic! In: Lobby |
Thread: Post Patch Discussion24 Jun 2015, 01:50 AM
It's nice. Only seeing Guards motor so far though. USF AB still popular too In: COH2 Gameplay |
Thread: Non Meta pre patch23 Jun 2015, 21:03 PM
4 Sturmtigers and Captain Sprice with some Ab strat I've not seen before D: In: Replays |
Thread: Eindhoven Map Feedback22 Jun 2015, 20:28 PM
Fun map but y always my enemy have a guard motor on this map, maybe is bug? If serious - the house outside the southern spawm is a pain for south team if it gets taken, especially vs FHQ. Hold all the cutoffs!!1! But one of my favourite maps! In: COH2 Gameplay |
Thread: Signing off20 Jun 2015, 23:12 PM
Good luck. I quit for 6 months but came back. Despite the retarded bollocks, Coh2 has still got a lot going for it. (On the upside, while you're away, you won't have to deal with queenwretched and katitard! Enjoy that time ![]() In: Lobby |
Thread: Patch notes for 23rd June20 Jun 2015, 21:25 PM
Heyo) I agree with some of your posts but can you say that conscripts and grenadiers are anti-tank? Those are the ones with the snares. So, sure, shrekked Pgrens and zooka rifles should make a tank think twice but I don't think grens or cons should inspire fear. Currently, grenspam and conspam (especially fkn conspam) are fairly feasible because tanks can't run ramshod over them even if they've been ueber-spammed. With this change, players will have to think "should I really go 7 conscripts?" In: Lobby |
Thread: Better Twitch Support for CoH2 ***Relic***20 Jun 2015, 21:22 PM
Signed. While I don't like vonivan's Maximspam to ISU type strats, I think better twitch support would promote the game & community and help to keep players involved longer. More players = wider skill range = better playing experience. In: COH2 Gameplay |
Thread: Sturm vs RtN19 Jun 2015, 23:04 PM
Dat panther escape. . . Dane seemed to enjoy casting this one)) Was fun to watch! In: Replays |
Thread: Patch notes for 23rd June19 Jun 2015, 22:52 PM
It's true, it's an interesting plus to give mediums more armour flanking ability. So often it feels like you're playing in porridge with your tanks all crippled. It really added to the problem of dealing with long-range heavies. Your downside is very likely to be a pain. I also predict another downside. Squish all the units! Though it might actually improve the game with mediums becoming a game-altering unit rather than a stepping stone you can't fully exploit. [edit] just read your above posts, I think you're right, it should change the call-in meta for the better. In: Lobby |
Thread: Guard Motor Solution?15 Jun 2015, 20:41 PM
The axis unit wipers you described require micro and your units have to put themselves in jeopardy in order to kill enemy units. The 120mm can sit way way back auto-firing shells all day without the player having to direct it. You don't need to sneak and fight your way into the retreat path at the same time as you force a retreat if you have the 120mm. They won't even have a chance to retreat a lot of the time. I don't complain about getting a rifle blob or shocktroopers or anything else in my retreat path. Just about the 120mm. In: Lobby |
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