Nope. barrage isnt even that good
Well then you wouldn't miss it would you?
The barrage is hit-and-miss but it can wipe a squad fairly regularly. Every game I see SU-76s and every game they use barrage a lot.
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 04:01 AM
Nope. barrage isnt even that good Well then you wouldn't miss it would you? The barrage is hit-and-miss but it can wipe a squad fairly regularly. Every game I see SU-76s and every game they use barrage a lot. In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 03:55 AM
And here's the poll I didn't put on the other, sorry :/ In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 01:17 AM
I think it's quite a nice unit now. It has long range and good pen but has to be microed and is vulnerable to flanks. I don't think it also needs an AI capability to go along with it. Having the ability to fire HE at long range for free with a unit that can also penetrate every tank in the game seems like too much. What does the community think? In: COH2 Balance |
Thread: Sturmtiger breaks the game9 Aug 2015, 22:04 PM
!? Any blobbing needs to go. Allies have had their fair share too. PTRS blobs, rifleman blobs, everyone could blob last patch. I Don't see why you focus on axis blobbing when it's on both sides. I was even saying let the ST go if it means demo goes. That's a balanced argument, why not try making one too? In: COH2 Gameplay |
Thread: Sturmtiger breaks the game9 Aug 2015, 22:01 PM
I'd accept both being removed. Getting rid of demo would instantly improve CoH2. In: COH2 Gameplay |
Thread: Are Snipers able to target individual models?6 Aug 2015, 14:41 PM
Good to know, thanks! In: COH2 Gameplay |
Thread: Are Snipers able to target individual models?6 Aug 2015, 14:06 PM
Snipers target random model of a squad in range. Katitof - I think he meant will he target the model you click. MickeyC, I think he does. Try it out in a compstomp by clicking MG gunners and AT guys. In: COH2 Gameplay |
Thread: Revisit the ISU-152 changes?4 Aug 2015, 11:49 AM
His opinion was clearly that it should not have AP abilities while HE is loaded. Not that it should be only AI as you wrongly concluded. I agree with him, there's no reason it should be able to hurt tanks with HE considering it can still wipe full health squads with spread out models at long range. The limit to 1 at a time does not change anything. Back before any changes, 1 was always enough to ruin gameplay by deleting full squads and causing heavy damage to tanks. I strongly feel your ideas is bad and pray it is not considered. In: COH2 Balance |
Thread: Obersoldaten UP3 Aug 2015, 15:27 PM
Dunno why they should cost less / be more potent, they are non-doc and you can get them after unlocking a 80 fuel truck around 8 min (1st truck is fuel free). Play as OKW, build some Obers and THEN write your opinion on them. You have to earn the right to an opinion by gaining knowledge first, then analysing it. You only have one perspective so you don't understand this issue. Play 20 games as OKW, see how those Obers work. Also, "Obers spam" was never a thing, so your fear of people spamming them again is unfounded. In: COH2 Balance |
Thread: Replace Ost Tank Smoke with Launched Smoke30 Jul 2015, 19:55 PM
Could be an improvement. But they'd also need to get rid of Scott's and M20's non-doctrinal get-out-of-jail free smoke too. In: COH2 Gameplay |
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