I too agree with some people here that the design of JLI doesn't fit into the game. Cover usage is a quintessential example of high-level play, and giving players a unit which can be massed, blobbed, and counters a core element of CoH2 doesn't seem to fit.
I feel like there surely are some fantastic alternatives. I can name a few off the top of my head:
- Limit the JLI squad to ONE to make it an elite support unit. You can leave it's potency then since at least it functions as a specialist and not a frontline infantry.
- Replace the JLI's squads guns with new guns. For example, in CoH1, both the Volksgrenadier and Grenadier used Kar98ks. The guns had identical stats except for two important variables: damage and accuracy. The Grenadier's Kar98K did 50% more damage (15 vs 10) than the Volk's, and was 10% more accurate at all ranges (.85/.65/.45 vs .75/.55/.35). My point being, JLI could still be an "elite" unit which could "replace" front line infantry through the game, much like CoH1's Grenadiers did, if you were to give them better damage and accuracy.
- My last suggestion is to replace the squad with a sniper call in. A sniper would function doing the same role as the JLI squad but fits into the games current design.
Hopefully, someone reads this and we can talk civilly
