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Thread: Is 5 rifle not meta anymore?15 Jul 2018, 19:08 PM
CODGUY must be playing a different game than me, since Rifleman are amazing and are definitely better than Grenadiers and Volksgrenadiers. And late game with Vet-3 and 2x BARs, they are definitely the best infantry. |
Thread: RELIC wake up and fix damn RNG please!14 Jul 2018, 01:00 AM
Hello everyone ZIS gun has 160 penetration at long range (which for this calculation I will assume it was, since most brummbars don't move up close) Brummbar has 260 armour 160/260 = 0.615 = 61.5% chance of penetration or 38.5% chance of deflection Chance of 3 deflections is .385*.385*.385 = 0.057 = 5.7% Therefore what happened to will likely happen to anybody in one of every 20 games. In: COH2 Bugs |
Thread: SU-7611 Jul 2018, 20:03 PM
Sounds like he wants all units across all factions to be identical in performance. Sadly (for you), you won't find that in CoH2. In: COH2 Balance |
Thread: OKW rush to cutoff - instant loss6 Jul 2018, 17:00 PM
Against double OKW on this map, my partner and I rush our starting units to the fuel house, and to the house near our cut off point. You then need to double team your half of the map to make sure you can hold the VP and the fuel before you think about capping the middle VP or venturing to their half of the map. But don't feel to bad - the opponents were really high rank. Just focus on improving your overall game and don't worry too much about 1 loss against double OKW here. In: Replays |
Thread: Ideas on how to rebalance Charkov 20 Jun 2018, 17:46 PM
I think the solutions are to either remove the map, or to make the layout of the north identical to the south - not aesthetically, but the garrisons/cover/LOS blockers should be equivalent. |
Thread: Late game mg bunker spam15 Jun 2018, 18:21 PM
I barely read it at all since I know that Bofors and mortar pits have nothing to do with the design of MG nests and are therefore irrelevant to the discussion of the effectiveness and MG bunkers. In: Lobby |
Thread: Late game mg bunker spam15 Jun 2018, 18:15 PM
Nice ad hominem, man. A pleasure discussing things with you as always. In: Lobby |
Thread: Late game mg bunker spam15 Jun 2018, 18:10 PM
The problem with Bofors and Mortar pit is that even though they are emplacements, they are way too effective for their cost. Mortar pits range makes it effective when positioned behind forests, buildings, etc (MG nest obviously doesn't have the range or indirect capabilities of the motor pit). Bofors counters all light vehicles and infantry in a 360 degree radius, obviously way more effective than an MG. Therefore your proposition to make bofors and mortars pop cap free is stupid. The problem with bofors and mortars as an emplacement is that they're too effective. MG's shoot only at infantry and in a cone, and die to single flanks, have no brace, etc. Don't compare apples to oranges to try to prove a point man. In: Lobby |
Thread: Late game mg bunker spam15 Jun 2018, 17:24 PM
OKW flak emplacements are a good example of how an emplacement should be designed. They cost fuel + pop cap and thus aren´t spammed. That being said they can still be useful if used right. They are actually decent after the changes to them in DBP. Much better way to design a static emplacement. Of course it makes sense. Almost every RTS has static defense - Starcraft, Warfcraft 3, Age of Empires series, Age of Mythology, etc. The whole idea with emplacements is that they are immobile, strong against one unit type, do not contribute to army or population, and require additional attention for the opponent to deal with correctly. That being said, countering a bunker just requires one flank. A penal squad can throw a satchel, an engineer can lay a demo, riflemen can smoke and capture anyway, rear echelons can smoke and run past with bazookas and kill it ... etc etc etc. Talk about removing MG nests because you guys don't counter them properly is just non-sense. They have existed in since the dawn of RTS and will continue to fill a role as a strong immobile option for denying access to an area against a small number of basic units. In: Lobby |
Thread: Company of Heroes 3 with WhiteFlash11 Jun 2018, 15:29 PM
Nice article, u were able to synthesize my fully consideration about a potential coh3. Well done! And ofc +1 What a great idea Roma. I really miss that about CoH1 days. In: News |
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