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Thread: FG-42 animation bug on other model?15 Sep 2017, 01:59 AM
Noob question, but what's ABP? |
Thread: FG-42 animation bug on other model?14 Sep 2017, 01:34 AM
I'm just curious what you've tried so far? I can think of two ways I'd try: - Take sniper entity, clone it, swap it's weapon to FG42 OR - Take Fallschirmjaeger entity that already has FG42 and swap the entity blueprint to the sniper Did you try both already? |
Thread: Could AoE4 be Modern?31 Aug 2017, 14:10 PM
kek inb4 great britain reaches "ww2 era" and spams mortar pits around the map In: Other Games |
Thread: Up-to-date unit guides for CoH1?29 Aug 2017, 14:30 PM
Is there a way to micro around the M10 bug? Like, anything I should do to avoid it happening? I believe that if you press "hold" right before it shoots, it should help mitigate the misfire. Targetting units works differently in CoH1. Unfortunately, if you give an attack order, and then a move command, it will target the highest priority unit in range, not the one you gave the order to. If you want to kill the stuka you'd have to right click, shoot, move, right click, shoot. etc. In: COH Central |
Thread: Up-to-date unit guides for CoH1?29 Aug 2017, 13:35 PM
Thanks for all of your replies! .30cals generally are never worth buying. However, I can think of two instances where they're worth using (not buying though, as you'll see)
Sherman crocodile
Upgunning shermans: People are saying this upgrade is worse than it is, in my opinion. Sure, the AoE damage is reduced slightly, but it's just as accurate versus squads. It will act more like an infantry "sniper" which kills 1-2 guys per shot, rather than relying on killing 1 guy and killing others (maybe) with splash damage. The extra penetration is good versus vetted stugs, but against bigger tanks it doesn't really matter. Hellcat:
In: COH Central |
Thread: Up-to-date unit guides for CoH1?28 Aug 2017, 16:45 PM
As an experienced player, I do not recommend using the Croc or MGs againts infantry, as a Sherman or sniper is almost always better in any serious match. Note also that .30cal does not have extra suppression against Elite armour.
This is very last ditch effort tactic. AT guns or tanks are almost always better. Ranger flanking is desperation mode, and you will almost for sure take heavy casualties from Grenadiers, the tank itself, or snipers. With a 45mp reinforcement cost, this is not advisable. Rangers are best used in houses or green cover vs light vehicles.
Lol, close enough. It's gamereplays.org/coh In: COH Central |
Thread: Up-to-date unit guides for CoH1?28 Aug 2017, 13:21 PM
Hello, long time vCoH veteran here. I'll answer your Qs. I've been trying to pick up CoH1. Rangers due to their high initial cost and high reinforcement cost are limited to a support role. At most 2 would ever be purchased in a real game, but this is very unlikely. They are most often called in when the USA player does an infantry heavy upgrade opening (BARS+Nades for example), and does not inflict enough early game damage, and thus has no fielded AT weapons when a puma hits. Rangers are almost always upgraded with Thompsons, since their anti-infantry capability with it is good (can easily 1v1 any german squad that's not vet3 or has MP40/MP44), and since their anti-infantry capabilities without it is very poor. Keep in mind though, if you are getting rangers, that they are mostly considered a "panic" unit (panic rangers vs puma suprrise). Bazookas in CoH1 are quite different than in CoH2 in 2 ways: much less penetration (meaning they are completely ineffective against tank front armour for the most part), and less accuracy. Use them only to support infantry vs light vehicles or tanks that you can flank.
If your strategy is a fast M8, that should be enough to force any 251 or Puma to play defensively. The best counter for 251/Puma is either: AT gun, M10/Hellcat, or a mine (mines do 200% damage vs these light vehicles, and will destroy the engine) in combination with sticky, AT gun, M8, or tank.
Snipers are always the best bet vs. VET2 Grenadiers since they have a 300% accuracy modifier against them (AKA, will always hit them on retreat), and VET2 gives Grenadiers "Elite Armour" (-25% received accuracy). However, vetted riflemen perform well against all axis infantry, and flamethrowers do bonus damage vs VET2 Grenadiers. The M8 can also be a reasonable choice, and of course the Sherman. Off map howitzer barrages also have a tendency to 1 shot Grenadier squads that are capturing, and is a good way to eliminate squads from opponents who aren't paying attention. The Volksgrenadiers do not receive Elite armour at Vet2, and just receive -25% received suppression, and -5% received damage. BAR rifles, flamers, and any vehicles should fare well.
Bazookas are good against tank rear/side armour, and puma/251 vehicles, but have poor accuracy in general. Recoilless rifles have better accuracy and penetration, so are better against all tanks than bazookas, and due to a weird "phasing bug", they tend to travel through pumas/251 quite often, and thus have poor accuracy against these units. In general, bazooka good vs light vehicles, bad vs armour, and recoilless are the opposite.
Use this websites for detailed stats: http://hq-coh.com/stats/coh-stats.com/Main_Page.html Extreme detail on target types: http://companyofheroes.wikia.com/wiki/Infantry_Type Note: that it might look confusing, but it isn't too bad. For example, all small arms except snipers are .85 acc and .75 dmg vs heroic armour. In: COH Central |
Thread: Faction design27 Aug 2017, 15:29 PM
In: Lobby |
Thread: Relic working on Age of Empires 426 Aug 2017, 02:51 AM
To further elaborate on my predictions:... Thanks for the well written, informative, and interesting read! ![]() In: Other Games |
Thread: Coh2 vs Coh1 comparison25 Aug 2017, 21:45 PM
CoH1 had nebelwerfers, stuka zu fuß, PE had hotchkiss, hummel, USA had calliope, british had priest... lots of mobile artillery and instead of flak88 we instead get elefant and jagdtiger, with some pak43 on the side Kappa what's better than a flak88 that is immobile and can kill a sherman in 4 shots? ofc a mobile tank with flak88 range that can 2 shot a tank ![]() In: Lobby |
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