Despite myself being one of coh2's top players and streamers, we've never talked. Despite my decade worth of experience in esports, including a specialty in rts esports scenes, we've never talked.

Thread: Relic wanted feedback for CoH1 vs CoH211 Jul 2017, 17:23 PM
![]() In: Lobby |
Thread: What are some weird t1 openings I can try as Wehrmacht?7 Jul 2017, 16:15 PM
I thought the good thing about 4v4 is that you can literally do anything? I've won games doing 4 mg -> OP fuels -> rush T4... |
Thread: Crossroads by WhiteFlashReborn7 Jul 2017, 14:51 PM
... I remember when testing and talking to Whiteflash about the map's design and development prior to its release, that having green cover on the right side of the map near the fuel was a very intentional choice, as to give the north player a positional advantage as an incentive to go for the right side fuel rather than "his" fuel on the left side. If you look at the left, it has the same design, where there is a stone wall offering green cover to engage squads fighting on the point. |
Thread: [1vs1]Inane EliteVideoGameMasturbater vs webster.b3 Jul 2017, 02:37 AM
Note: this is not Aimstrong In: Replays |
Thread: OKW back to stone age?27 Jun 2017, 15:51 PM
Even though you are severally undermining the strategic diversity in CoH1, I still feel like your little example here is more diverse than the COH2 play I see. In: COH2 Balance |
Thread: OKW back to stone age?26 Jun 2017, 19:03 PM
I think fixing this game will take more than adjusting some damage values and price values here and there. I think the problems in the game are due to how factions are designed. The game feels to be designed in a way to make it as easy as possible for all factions to get to late game, and making sure all factions have fairly equivalent tools for all scenarios. Fuel is spend to tech linearly for basically all factions. The only choice of what to spend fuel on is either: more shitty vehicles, or tech to better vehicles, or wait to spend on vehicle call ins. There are not enough options to dump fuel into upgrading existing units. All factions are designed around dumping fuel into creating new units, not making an existing army better. I think more global upgrades would have multiple benefits:
For example, for a game that has been out for 5 years, and whose developers have pushed the "we balance to increase strategic diversity" slogan, why then is the only viable soviet strategy seen amongst people who play this game seriously the same T1 + lend lease? The only obvious option for soviets is to rush T70, and save fuel for sherman. They can be confident in the fact that their Penal squads will get stronger passively as the game goes on. There need not be any thought or decisions put into how will my infantry scale. The infantry will scale, since vet requires 0 skill to gain (just use the squad in combat, and push T when it's unsafe) Imagine then, if say, instead of balancing conscripts usefulness as the game progresses by changing their vet and rifle damage, you added a global upgrade. Then at all stages of the game, you could have the option to invest in the performance of your units. Are your conscripts performing poorly? Maybe don't spend 80 fuel on another T34 and instead spend 80 fuel to upgrade all conscripts with SVT40s. As the game is right now, all that can be done is keep your conscripts alive, and buy more tanks. It is so frustrating to me that this is how the game works. All the interesting fuel dump options have been removed too. Elite troops' veterency ability, CAS's fuel to munitions conversion. These were the abilities that made the game interesting. They added the choice between "okay I made a P4, do I make another, or save for Tiger" to, "do I delay my P4 for 5+ minutes to put LMG42s on all my squads". The balance team, in my opinion, is completely missing their chance to make a mod that turns CoH2 into an interesting game. I feel as if I'm a broken record, and pretty sure I'm just repeating an opinion that's been floating around forever. But how come literally every RTS (SC2, CoH1, AoE franchise) has global upgrades for units, while CoH2 is stuck with only a few, inexpensive options. I want more options than "build 4-5 grens, give them LMG42 or G43, and keep them alive". Where is the fun in that? Where is the decision making? All wehrmacht games are just "rush P4" or "stay alive till puma". Imagine if you had the options for more global upgrades, like CoH1 had. Veterency upgrades (basically requesting elite troops to assist your combat), global weapon upgrades, more smaller upgrades (group zeal, vet sergeant, AT nades, incendiary nades, base healing, grenades, increased squad sizes, increased veterency gain, decreased unit upkeep). So many options for play to improve an army, rather than expand it. I feel as long as the game revolves around purchasing tanks, and having all infantry scale into late game via free veterency, and easy to buy, fuel free weapons, the game will forever be riddled with linear play, and limited strategic depth. TL;DR: game cannot be fixed by adjusting mosin nagant damage and giving cons -50% accuracy at vet. Give the game more global upgrades to fix unit deficits, to give the player more options, open up strategic diversity, and make commanders more interesting. In: COH2 Balance |
Thread: 251 Half-track for OKW20 Jun 2017, 23:27 PM
You mean turn the Stuka into a copy of the one from CoH1? Kappa In: Lobby |
Thread: Hell Let Loose: CoH FPS?20 Jun 2017, 22:43 PM
If you can hit guys while running left and right and fire a mg while jumping, it will suck for me. If you actually watch the video that Basilone posted, you would already know that what you wrote is wrong. The devs are putting big emphasis on keeping the game realistic. No crosshair, realistic damage, optics, penetration, etc. Even incorporating a suppression system (not sure what that means though?). Maybe it's something even similar to CoH or SDN44, where if an MG42 sprays at you, it can crush your morale and force you to remain pinned. Also there will be medics. You'll be able to treat minor wounds to the extremities yourself, but any vital injury will require a medic to treat. Medic has to literally grab your body and drag you out of combat to somewhere where you can be treated. Just to give you a flavour. In: Other Games |
Thread: hello im new to the game.10 Jun 2017, 02:11 AM
I would recommend watching either replays or VODs of high level players, so that you can learn what the game looks like when played correctly. Go here: https://www.coh2.org/forum/103/coh2-shoutcasts to find people who upload videos of replays that you can watch on YouTube. This is both a great way to learn, and entertaining. ImperialDane is very good (first thread) and uploads daily. To watch replays: go to replay tab on website (look at top of page), find a replay, click download. Move the file to your /My Documents/my games/Company of Heroes 2/playback folder ... then boot the game up, click on replays. Voila. Enjoy. In: Mentoring |
Thread: vs bigmouthed noname7 Jun 2017, 01:46 AM
He was rank 1 soviet when game was released I believe. He used to play CoH1 a lot too. I recognize his name actually, but I don't recognize yours. Guess we know who the somebody and who the nobody is. Kappa (but not actually Kappa). In: Replays |