noob yourself..but seriously. Why do you think its utility and performace is bad?
I don't think it's bad. I think it's abhorrent.
It's the worst AT gun and that's a fact.
Thread: Raketens are too good28 Mar 2020, 13:00 PM
I don't think it's bad. I think it's abhorrent. It's the worst AT gun and that's a fact. In: COH2 Balance |
Thread: Raketens are too good28 Mar 2020, 12:55 PM
the great performance and utility of the rak. Noob In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?28 Mar 2020, 12:17 PM
But pios can beat rifle squad cqb If you show up at range 0 and start the fight there, sure. If you start the fight from range 10 or more, you get slaughtered with ease. CEs can poke at enemy Pioneers/Spios from range which is invaluable. An early model snipe on an Spio at the start of the game can have big consequences on the first engagement. CEs also come with a flamethrower stock and are cheap, meaning it's easy to sweep for mines. Try losing an Spio and see how well you do with mine spam. In: COH2 Balance |
Thread: Raketens are too good28 Mar 2020, 12:15 PM
Retreat needs to get removed. Agreed, give it a gun shield, 5 range and actual tracking speed so it doesn't take 3 seconds to aim and shoot upon setting up, then remove retreat. In: COH2 Balance |
Thread: Commander tweak/rework proposals27 Mar 2020, 18:01 PM
For Festung Support I’d replace sector artillery or the lefh with the mortar HT. Probably the LeFH. For lend lease, I fully agree with Guards having either Thompsons or Bazookas, would fill a niche for the Soviets. I would consider the .50 cal as a 4man squad for the faction but only if its setup/teardown time was nerfed, otherwise Dshka is fine. Not a fan of the Conscript repairs, I think a Valentine would be a lot more thematic since the Soviets got a lot of lend lease Valentines and they loved them as reconnaisance vehicles. M4Cs I’m not a fan of, I’d rather see themn replaced by Cromwells. For rifle company I don’t think camouflage fits the riflemen role, I’d rather just see a 6th man sergeant that locks out weapons slots and gives 2 M1 carbines that paras get to the squad. I’d also replace the combat package with cover to cover. In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?27 Mar 2020, 17:50 PM
Also don't do strawman arguments with "why does faction X have that but Y does not". It does not lead anywhere and is usually quite bullshit. I’m done. CreativeName you try explaining to him. In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?27 Mar 2020, 17:09 PM
The only change I proposed for demos is removing territory point restriction. It's unnecessary if any squad can see them, WHICH I AM FINE WITH. Okay cool I agree with that, except only the edges, not on the point cuz most orders are to clump up at the flag. As for the 20 damage to death I’ve explained it before. In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?27 Mar 2020, 16:57 PM
I'd argue that if every squad should be able to detect demo charges, than the detection radius should be lowered. They should detect it approximately at the point were they get the outer edges of the AoE damage. So no wipe if a player is careful and pulls back, but they should get damaged. So I need to have 1000% perfect reflexes all over the map and retreat (it’s faster) because if I’m 0.5 secs late my squad is in wipe range? And this is somehow fair? Why would the Soviets have that? Which equivalent to the demo charge do other factions have? That's your opinion. No it’s not, it’s the general consensus that forced the demo charge change from invisible and only detectable by sweepers to what we have today. I’m not being a dick, you’re just making a garbage argument because you don’t understand how broken invisible sweepers would be. Also the 20 damage to death on LVs thing is also dumb IN MY OPINION, unless you wanna give Ost a stock Puma in which case yes please. In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?27 Mar 2020, 16:38 PM
.Your B4 comparison is quite off. Nobody knows where the B4 will hit, not even the person building it. And there is absolutely no counter play to the explosion. The demo charge can (at the moment) be swept by any squad without getting any damage. And in the previous implementation they could still be nullified by having sweepers around. Yeah my B4 comparison is way off, the value you get from invisible demos is off the charts compared to the inaccurate B4 that’s also doctrinal, expensive, and can be countered by anything. Meanwhile you want Axis players to have a sweeper at every point on the map to avoid getting squad wiped by the invisible stock Goliath. Basically no edge capping whatsoever, you have to keep a sweeper with you 24/7 or you get rekt. What about okw? They have to make 1-2 extra 300mp Spios for sweepers? That’s very fair, not like they’re already struggling against the Soviets early game, you wanna give them invisible stock goliaths too. I don’t know what the point of this conversation is. You want Soviets to have stock invisible Goliaths (yeah they can’t move but who cares when you can only detect with sqeeper?) just because of tellers which are just a slight upgrade over the alternative mines that almost everyone gets. In: COH2 Balance |
Thread: Should soviet Combat E ngineers be buffed?27 Mar 2020, 16:12 PM
It really isn't. 90 Muni for a squad wipe = OP, 50 Muni to kill 70 fuel unit totally fine? That's complete nonsense What the hell are you talking about? Invisible demos = quickly place a 100% accuracy B4 shot on the ground and delete whatever you want unless swept and destroyed from afar. This is also stock. The alternative is to go Counterattack doctrine and make a b4, which is easily counterable by direct and indirect fire, not invisible and not accurate, not to mention extremely costly in comparison. The alternative is easily countered without needing a sweeper, unless it’s a Goliath which has audio cues and is doctrinal. Tellers = basically stronger TM28 mines, they one shot a LV but cannot be detonated by infantry. This is stock and available only to a faction that does not have a light TD for the LV phase stock (Puma) to compensate. The alternative is a TM28/Schu/M6 mine which are either stock or doctrinal (usf) and detonate by inf and deal slightly less damage to LVs, enough to cripple but not kill. Both need a sweeper to counter. Again, if these two are the same to you then you are 1 billion percent clueless. This is not debateable. In: COH2 Balance |