There is one thing I would like to suggest in Balance Thread. This is a skill addition to the Ranger squad that I talked about before. The Ranger Squad has special skills such as Grenade and Bazooka. But I think this is not enough. In particular, I think the appearance of the Ranger squad is slow compared to the Axis Call-in infantry. So I think it is necessary to adjust from 3Cp to 2Cp. And I think the Ranger squad needs explosives, especially the Shatchel, as a skill for the convenience of their mission. Of course I am referring to the basic Shatchel, not Anti-tank. |
USF is currently dead in 3v3 and 4v4. Downright useless is pak howi in autofire. Barrage is still strong but the fact that 3 direct autofire shots did not kill 2 clumped up vet 3 and 4 volks says enough. 3 models dead in 3 shots. Out of 10.
Scott is meh but Sander did make sense when he talked about the changes so I'm guessing that change is mostly for 1v1. Scott not being able to barrage over sightblockers is still #1 uselessness in team games. The 6th man in pak also makes (almost) no difference whatsoever. Werfer doesn't kill the pak in one salvo though. I don't think any of my paks survived any werfer salvo in the past, whether I would displace and get hit on the margins or dead center of the barrage. Now, pak survives with barely enough hp. Usually needs one more shot from a pistol to decrew it (or just throw a rock at it)
Yes. As you might think, this patch is focused on 1v1. All Rts are patched based on 1v1. But now Company of Heroes2 has more 4v4 users than 1v1 users.That is why I think the patch is the more difficult part. However, I don't think this patch for Pack Howitzer is right. This is because the concept of the unit of 1v1 and 4v4 is different, and the usage is also different. That's why I think, but I'm against Pack Howitzer being nerfed. This is because 4v4 has a narrower battle line per person than 1v1, and basically requires a countermeasure against 2v1 or a large amount of blobs. That's why Pack Howitzer is the best defense unit for the US military. I think that nerfing these units will eventually reduce the U.S. military's response to team game blobs. So I think your opinion is also right |
There's literally no part of USF Teamgame play that didn't get hit, and it was already the weakest teamgame faction in the game. (Even the 2v2 tourney was almost entirely Soviet + Brit)
Really want to see the Priest just outright replace the Scott in the stock USF roster. Several reasons for this:
1) It actually gives them a tool that can't be gotten by the Soviets or Brits stock, giving them a niche for team games.
2) It has little impact on 1v1s, where it will rarely get built.
3) It doesn't overlap in role with any existing USF stock unit.
4) Its adequate compensation for not having stock Rocket Artillery.
5) It opens up more room to diversify the Pack Howitzer away from being an oversized Mortar.
Your opinion is very interesting.
I never thought of replacing the M8 with a priest. However, that would require adjustments to the skillset of infantry and other companies. In particular, if the basic unit, Priest, is included in the skill set of a heavy cavalry company, it is likely to become the most powerful company from 1v1 to 4v4. If that happens, it would be a story that most of the unit rosters of the US military need to be changed. Basically, the U.S. military faction fills in the gaps through the company skillset and uses it as a strength. However, if the Priest becomes a basic unit, I think it's unfortunate that those characteristics of the US military will disappear.
Still, I don't think the idea itself is bad. |
Looking at the US military balance thread recently, I have a lot of concerns.
I am particularly active on the balance discussions of the Soviets and other factions, but I have hardly ever talked about the American thread, so I will try to write it.
Of course, I wish there were many friends who agreed or gave opinions on my story. When looking at the current patch, I am curious what the direction of the patch is.
As a user who frequently plays 4v4, it is true that I was quite disappointed with this patch.
In particular, the 4v4 US role is currently extremely limited. Basically, considering the nature of the United States that should benefit from aggressive engagements, We have to give priority to heavy weapons, not riflemen. Therefore, I am very concerned about the patch for this Pack Howitzer.
Stopping a Volksgrenadier with a US rifleman of the same squad has a significant loss of manpower over time.
Therefore, the role of Pack Howitzer, which has a relatively strong blocking power, is important. I had a foreboding after watching Tightrope's experimental video. Who will choose America in a 4v4 team game? I thought I would definitely not be welcome if I chose.
What I would like to suggest here is simple. I would like to insist on a patch rollback for Pack Howitzer, which has been patched so far.
If you can't roll back, you're at least able to stop your opponent. And I don't know if the people who are shouting delete as an issue of the current automatic shooting understand and talk about the US military properly. |
The E8 just isn't good compared to the 76. I made a thread on it a while back but it all boils down to the 76 doing everything better at a slightly cheaper cost.
The E8's special is supposed to have no scatter while moving because of the HVSS suspension but the nerf to its main gun makes this special irrelevant especially how bad it is against armour. It used to slay infantry with its main gun (think Panzer 4 projectile combined with no scatter while moving). Without this bonus, the tank becomes really garbage for its cost. The other Rifle commander abilities are pretty lackluster too compared to the newer community made ones like Urban Assault.
More info here: https://www.coh2.org/topic/105224/winter-patch-current-state-of-doctrinal-armour/page/1#post_id818268
I really enjoyed reading about your article.
But the reason I don’t think that’s the answer
I don't think it's why the Rifle Company isn't coming out of recent tournaments.
The ez8 is definitely a unit that needs a buff. Moreover, it is clear why it has to be compared to 76sherman. If you compare the rate of fire of the 76sherman and the rate of fire of the ez8, it is clearly clear which tank is more efficient in terms of dps in battle. And the rifle company's major tactics are not so well-selected in tournaments because they are less efficient in recent tournaments.
Therefore, it is argued that the Rifle company needs to be adjusted so that it can be selected by the top tournament users. Of course, I think your data analysis is good. And thank you for your interest in my writing. |
I wonder why there is no about Rifle company in this patch. Looking at the tournament that have been going on up to now There is few choices of rifleman companies. The other skills of the Rifleman Company are very useful. But it's simple why the rifleman company wasn't chosen. It is rifle company that is not very attractive to top users.
Therefore, I think that other companies that have not appeared in the tournament must be reviewed through this patch. It is necessary to integrate the rifle flare with the field defense of the rifleman company.
And I think it's good to add a ranger squad as a new skill. The Ranger squad needs the same skills as the Soviet penal squad. In order for the Ranger squad to perform an assault mission, it is necessary to be able to install or throw explosives. and Ranger squad's skill points need to be adjusted from 3 to 2.
Unlike the Sherman 76, the Easy8 needs to be able to be used as an outfighter tank. As a user who wants to see the diversity of U.S. tank units, the easy8 is really a tank with no personality. Even if the anti-infantry ability is lower than now, it will be more useful if you increase the range of Easy8 to about 45-50.
Of course, I think that there are many friends who disagree with my opinion. However, whenever I watch the Company of Heroes 2 tournament, the game looks like a duplicate. Particularly after the suppression of the call-in unit, the game is not very fun.
I have been playing games for the past 6 years, and I think that there is not simply a game balance aspect that there are few 1v1 users like now. Starcraft, a genre of strategy games, is also not perfect in balance. However, I think adjustments are necessary to the extent that there are no units that are not used well. In particular, easy8 needs some kind of buff, just like StarCraft's Goliath received Charon booster. |
I think that usf need a remaster of the Rifle company skills. For the nerf of the m36, we basically need to strengthen the at ability on usf's Axis tanks. For this reason, I think the buff of the anti-tank penetration of the m4a3e8 and the reload speed of the gun are necessary. If so, I think people can make antitank strategies by choosing other tanks besides the m36.And I think the biggest weakness of the rifle company weakness is that there is no external reinforcement unit. I think it's reasonable to give three thompson sub machine guns to a riflemen like an assualt kit rather than a non-functional skill like fire-up.Of course it is okay if my opinion is not reflected. But it seems unattractive that the rifle company is not chosen even in recent tournaments or other matches. Like I said before, I hope the rifle company will be improved in this patch. Even if it's difficult, it's included in the next patch's topic or as development. |
Not smoke,I think AT grenade more balance,better bundle Soviet ATgrande and molotov
if Rifle squad have vet1, they alredy have a AT grenade |
Rifleman are a victim of powercreep, pgren/Jaeger/shocks/grens hell even ostruppen all recieving buffs through core changes or commanders.
Meanwhile they lost their smoke grenades. I say drop them to 250mp like volks and make BAR a 60muni StG style upgrade, then slightly nerf performance. Also give back smoke with grenade tech
i agree your opinion. that is good option to burf rifle squad. |
And see Ost Grenadier,if increase M1 Garand damage to 10,they will got high dps in 35m as Grenadier,more close will more high than Grenadier,and more 1 squad size than grenadier,Grenadier got combat bouns in vet2,only vet3 got reduce received accuracy.
I understand. However, the WER is relatively flexible compared to the United States. And the problem with the Grenadier disease in WER is that it is a reinforce so reducing their reinforce from 30 to 25 |