0.8 seconds of micro can easily neutralize it
or, you know, one MG in the front, another one covering in the back. that'd require excatly 0 micro.
TWO SMOKE
W
O
S
M
O
K
E
Posts: 378
Thread: Dealing with blobs16 Dec 2018, 08:12 AM
TWO SMOKE W O S M O K E In: COH2 Balance |
Thread: King Tiger - Is it worth buying?16 Dec 2018, 08:09 AM
Thats fine, sturmtiger sucks. In: COH2 Balance |
Thread: cavalry riflemen16 Dec 2018, 04:21 AM
Also, you're greatly over exaggerating the effectiveness of cav rifles, they are pretty much USF assault grenadiers Get a grip pal. That's so wrong its unfunny. Cav rifles are amazing CQB units. They shit all over every single unit that OKW has. Including 5 man MP40 volks squads. You might be getting them confused with the 0 CP assault engineers who are slightly better assault grenadiers with a flamer and no grenades. OKW struggles with early game CQB units as they have no suppression before 1st truck. Although from your post history, I'm not surprised that you don't know how any of the units in this game work. In: COH2 Balance |
Thread: Dealing with blobs16 Dec 2018, 04:15 AM
you do know 2MGs can simply counter every blobs, do you? SMOKE M O K E In: COH2 Balance |
Thread: Dealing with blobs16 Dec 2018, 04:14 AM
There should simply be a penalty that squads in close proximity to each other (range 0-10 or w/e) receive more RA. Like +3% RA for every model within said distance. Want to run around with 4 Volks or 4 Penals? Fine, enjoy +45% RA or +54% RA per squad and see how long this blob lasts. Literally what i said in the post above. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?16 Dec 2018, 04:13 AM
after watching this how can you say KT needs buff? Oh yeah, one player got it to vet 4 using doctrinal buffs! Its fine now kappa. In: COH2 Balance |
Thread: The new Sector assault 16 Dec 2018, 04:12 AM
I think it needs to be toned down a little, maybe in the size of the targeting area. As others mentioned in team games you should definitely get AA for this just like stuka CAS. Its more miss than it is hit, most games I have seen it used in, it serves as a glorified aerial denial, as it take around 25-30 seconds for bombs to drop in first pass, and another 20 seconds for the second bombing pass and you will kill your own units if you stay around in it. If it is toned down, it will become worthless. Already its a punishment for hanging around for a full 60 seconds in the circle. It has a warning plane that come first and lasts 10-15 seconds, which only suppresses inf. In: COH2 Balance |
Thread: The new Sector assault 16 Dec 2018, 04:09 AM
Meh, normally it should be easy to GTFO. In the video the combo with the cluster bombs to stun is pretty much identical to T34 ramming a superheavy and finishing it off with IL-2 bombing run. It sucks to be on the receiving end but it's a well coordinated effort with a lot of resources put into it. Not with a KT, also, its really an easy combo to pull off. Like, really easy. In: COH2 Balance |
Thread: OKW 22116 Dec 2018, 04:05 AM
At least you didn't deny your blatant bias ![]() In: COH2 Balance |
Thread: Okw against simcity in teamgames16 Dec 2018, 00:06 AM
I'm a bit late here, but the Feursturm doctrine after being reworked is pretty viable against British emplacements. The LeIG with incendiary rounds is in particular rather effective. You can fire and reposition before British mortar pits can return fire, with good micro. Not for advanced emplacements unfortunately In: COH2 Balance |
darryl-dales
Don Promillo
AURELIANO vs spadino
MaxPayne
Who is waiting for a transaction
Drowned
|
|
|
37 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger