It wasn't even the first pass, you don't move, you deserve to get killed by it.You had to not move for at least 20 seconds for that to happen.
I watched and counted, you sat in the sector for 30 seconds, without stunned vehicles. You 100% deserved those losses.
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Post History of NaOCl
Thread: The new Sector assault 16 Dec 2018, 00:02 AM
In: COH2 Balance |
Thread: OKW 22115 Dec 2018, 23:55 PM
T0 0CP vehicles need to be in check somehow as due to lack of any AT/AT nade options on allied side within first minutes would lead to potent vehicle roflstomping them. OKW also has this problem, bren carrier can be problematic. I think your allied bias is showing. In: COH2 Balance |
Thread: King Tiger - Is it worth buying?15 Dec 2018, 23:52 PM
The KT is good. It could maybe use a slight buff to justify its price, but I feel it's far from useless. A lot of people feel the KT is useless and dies to easily, but imo these people are probably mis-using their KT. It's slow and vulnerable, use it to support your Panthers and P4s. It's not a main-line tank, if you charge it forth you will not be able to retreat it when USF Riflemen or SOV Conscripts kill its engine, and start hitting it with AT guns and TDs. It doesn't have the range or power to justify its cost, if you lose your supporting tank, it becomes 280FU of dead weight. Its literally worthless as a tank. There is no situation where 2 PZIV or a PZV and Jagdpanzer IV isn't the better choice. Building it is a deathtrap. The only time it should be built is if you're at popcap, lose a tank and then lose your Flak-HT, but its never going to help you come back from that anyway. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 23:43 PM
Then its even easier to scout for raketens, they're detected at range 20, that's not an excuse for bitching about them. They're the worst AT gun in the game and people want them nerfed. If you don't scout for your KATY, you deserve to lose it, because its only exposes its self for 15 seconds during a barrage, then it is reversed safely into base, where off maps cant hit it. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 13:30 PM
"there is no threat" If you're against okw, there is a threat. Try poppin' on the ol' thinkin' cap. Scouting an area with engis = alive katushya Also, don't copy my format, nerd. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 12:19 PM
"Scouting is useless" -Katitof 2018 In: COH2 Balance |
Thread: Rifle Co. is now obsolete15 Dec 2018, 07:01 AM
M4C outclasses Easy Eight, I think Forward Observers from the old Recon Co. should be bundled with the riflemen flares, and most importantly Fire Up! NEEDS its downside removed. Easy 8 needs to be better too. In: COH2 Gameplay |
Thread: Should Air supermarcy have a smaller bombing zone?15 Dec 2018, 07:00 AM
it would make sense. I mean larger radius made sense when there were multiple bombers, but with only 2 it could be more practical to concentrate bombs to make it more effective. Definitely needs a smaller zone, right now it is pretty lackluster unless the RNG gods favour you. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 06:58 AM
You are lying, you said you play OKW, but you don't know how raketens work, which you would if you'd ever played them. So, my point stands, play OKW and see how you get countered when you spam raketens and try to "cheese" them. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 06:55 AM
You're telling me, that someone manages to raketen your katy in the 15 seconds it has to leave base to fire? You dont need infantry across the hold front, just one squad 50 in front of your katy for the 30 seconds it takes to fire its payload and reverse to the rear, your base sector, where raketens cant be cloaked. In: COH2 Balance |
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