True bur now take for example Tiger/g43/stuka loiter, Elephant/stuka bombing, Puma/Command PzIV and so on...
The problem is usually found in Soviet/Ostheer commanders, EFA commanders have mostly unique abilities that are more balanced.
The abilities available to a commander should be of about the power in total value.
But it also doesn't help that Relic at one point decided that EFA armies needed 20 commanders each for the moneys. IMO we should just basically forget about half of those and focus on the remainder, so every army ends up with about 5-7 commanders that are viable (maybe not meta but good enough to use for personal preference anyway). Like OKW currently is. That's more than enough.
And I honestly wouldn't mind giving all viable commanders only good abilities and not a balanced loadout, so choosing a commander actually feels like a game-changing specialization (like it was in CoH1) instead of being a minor supplement to your base army. As long as all commanders are like this, it would be fairly balanced.
I remember the good old days where a doctrine like Blitzkrieg came with ALL the goodies. Stormtroopers, StuHs, Tigers, Assault Grenades, Blitzkrieg and Resource Blitz. Playing with all the doctrines in CoH1 basically felt like playing a different army every time. It was more fun than CoH2's commanders that you choose for 2-3 abilites while the remaining abilities are trash.