2: if building function of HQ is available, pls delete change to HQ function of ambient building. this is too map-dependent. if there are plenty of large concrete buildings, it becomes too OP.
I kinda like this idea, or to fit the ambient building FHQ to a higher CP requirement. Especially OKW has lots of trouble early game to fight FHQ as they do not have any early counters to big buildings (Ost has flame 251). |
In 1.7, Panzergrenadiers upgraded with the Veteran Squad Leader have their reinforcement button being moved, or at least the hotkey for it (grid based hotkey assignment). From hotkey "F" (same for all infantry) to hotkey "E".
Combined arms takes up the reinforcing tile. |
It's weird, because in every game i have fielded a M26, it can't hold its ground against a Panther.
Given that the Panther serves a tank destroyer role in this game, I'd say that's working as intended then. |
Sturm officer is much more powerful(permanent AoE aura vs couple of seconds on SINGLE unit, no shared cooldowns on abilities, instantly forcing retreat vs waiting for propaganda arty and -more- fighting power).
SO aura is mediocre at best and getting another combat squad in its place is more effective DPS wise unless the aura is buffing more than 3-4 units at once I think (someone did the math once, can't be bothered to look it up). No shared cooldown, but the SO abilities are expensive (40MU for target squad, 60MU for forced retreat) in a doctrine/faction that desperately needs ammo for other things. Fighting power is basically nullified unless you like to see your entire army retreat every first minute into an engagement. Doesn't have free healing either and can't throw grenades.
So no, I would still argue that 240MP for the Commissar Squad is not the right price for all that it brings. At the very least it should be equal to Sturmoffizier (280MP).
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Just a small piece of feedback, but I think the Commissar Squad is way too cheap for the utility it offers - besides also having considerable fighting power. Especially considering something like the less useful Sturm Offizier costs 280MP.
Price should be increased to around 300-320MP, I think. |
I hope the team sees this, as your suggestions and fixes are really good. Perhaps spam the feedback thread every now and again? |
Give Grenadiers with Squad Leader upgrade the ability to throw a grenade assault (similar to that of Assault Grenadiers/Infiltration nades) in addition to all the previous benefits. This gives them additional utility/killing power as well.
I really like this idea. Better than trying to match their DPS with MG-42 Grens, as it compensates Grens' natural close range weakness. It would add more to the unique choice that infantry doctrine / VSL upgrade is supposed to be. Perhaps *some* veteran squad leader buffs would have to be reverted or toned down. Would the grenade assault replace the rifle grenade? And of course transferable G43 is still on the table. |
On JLI, we have been toying with the idea of making them 1 CP, but they require a truck before they can upgrade their G43 for around 45+ munitions. They would likely get a base cost reduction if this were to happen.
That sounds good and very similar to some of the suggestions that were made! 1CP should be enough for them to replace the 3rd/4th Volks in the standard opening build orders and should make them much more easy to fit in. I think that would greatly improve their usage.
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I'm hoping someone from the modteam can clarify the team's stance on the proposed Jaeger Light Infantry changes, if they picked it up at all or agree/disagree with it. So whether it's worth it to continue our discussion.
I think it was a very interesting discussion with good suggestions to make the unit more usable/popular, and I think many people were in favor of the general ideas.
As a quick recap:
- JLI are a good unit after their initial revamp, but their timing makes it awkward to integrate them into the core army. By 2CP players will already have 3-4 Volks and MP at that stage is needed for HMG/ATG/Leig/Obers.
- To make them less akward to use, people generally agreed it would be good to lower their CP so they can replace the 3rd/4th Volks squad.
- Proposals varied from 0CP with cooldown to 1CP, to 0CP but making the Scoped G43 an upgrade and tying infiltration to 1-2CP, among other things.
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I wouldn't mind seeing buffs for SMGs (not sure about STGs, might be OP) versus garrisons at close range. It would help the popularity for certain units (like Shocks) by giving them more utility, without having to buff their performance in open combat. It's only logical they would shred any infantry inside with their automatic weapons, especially considering they would easily be able to enter and clear a building IRL. In urban combat small automatic weapons obviously (should) have a huge advantage over bolt action rifles. |