Doesnt the incendiary round have a significant damage multiplier vs civilian buildings? I think this is the main purpose of this ability, tho I dont understand why it was slightly nerfed a few months ago (barrage shells reduced by 1).
It's barely able to force a squad out of a building, if it manages to hit the building in the first place.
I don't think the ability needs to go, just needs a slight revamp:
- Improved accuracy on ISG incendiary barrage; slightly higher damage versus garrissons and to emplacements (to define its role).
- Add ability for any of the mechanized units. Could be a WP shell for the Puma or enabling the Stuka's incendiary barrage by default.
- This would allow to do a slight rework of the Stuka's incendiary barrage because that one kinda sucks too because of its huge scatter and disproportionally high cost.
Assault Package is the shit (flamer Sturmpios and nuke grenade Volks are god tier) and the Hetzer is a good unit too. The Rocket Arty is very nice too. Only the truck kinda sucks.
To make the Hetzer (and Ostwind) more viable again, I propose to split OKW's T4 into two techs where the first tech unlocks Obers, Ostwind and Hetzer for a reduced tech cost. An upgrade would allow the production of the heavier tanks. See https://www.coh2.org/topic/84982/okw-overhaul-discussion/post/717425.
For the truck it might be best to simply replace it with Ostheer's Opel Blitz truck that can lock down resource sectors, to give OKW more than one commander option to secure more resources.
I think an ambulance-like overhaul has the risk of making OKW's heavy infantry builds (usually blobs) pretty OP and they already have access to static forward healing and reinforcement anyway.
Feuersturm is one of my favorite commanders, though I only use it for the Assault Package, the Hetzer and the Rocket Arty.