but there is not point in even bothering playing a numbers game to compare the 2 as they are incomparable due to costs and techs. the most they have in common is that they shoot at tanks and sometimes the zis can cloak. it would be like comparing combat engies and obers because they are both 4 man infantry squads that are at the mercy or armour. there is no point in even engaging the comparison.
id lose the moving cloak, slap an extra model on the rak and try and fix its infatuation with shooting the ground. i dont think the okw need a proper AT gun (especially from the word go) when they already have so many AT options, and were even given a snare.
until lategame and doc callins: what are the proper AT options for OKW?
lets count:
- 4model st pio with are fragil and schrecks never hit unit you come in close range (even midrange seems problem for this schreck to hit)
- puma: has potencial...but has armor from paper and must stand to hit the target.. and has a slow turret for a light verhicle
- pfaust on volks
- a rakten which has enormous problems like we talked here
> lategame:
- jp4 which has so low penetration which has problem with all target above mediums
- the first good AT option comes with panther...
And now lets only count for ---example the brits:
- Piats avialbable on ALL Squads (upgradeable)
- sniper does good job vs armor
- cheap AECs / cheap defense Bofors
- VERY good 6pounder AT gun
- early firefly which is one of the best nondoc TD (with turret, muni abilty to one shot most targets)
- at nades on pios
-nondoc 17pounder
- churchhill since it has no problem to deal with armor..(except you kit it with a panther)
since the last patch brits has mostly the best AT options...while can bring out t0 infntery which is heavy upgradeable and scale fantastic into lategame...volks are "ok"...but arent on the same lvl like this ober clones IS