Can't find who posted something about the 76mm having worse hull and coaxial MGs than all the other Shermans, but thanks for pointing it out. We'll likely change them to the M4A3 versions in light of the main gun nerf. |
How come German Infantry is more versatile than Ostruppen doctrines ? Even the ability to build sandbags is good enough on Ostruppen doctrines along with other stuff like Supply Drop, PaK43, StuG-E when compared to the German Infantry.
German Infantry is primarily a 1v1 doctrine. The StuG E and Pak 43 are meme units, and the Supply Drop is barely more cost effective than just getting a regular Pak and the better HMG 42. Meanwhile Infantry has the stuff you want in 1v1, which is better repairs and a relatively cheap offmap that can counter support weapons.
OST [...] relies mostly on team weapon supportive play as you better know
I'd say a year worth of meta being dominated by VSL Grens and Osttruppen prove otherwise. The HMG 42 is the pinnacle of their early game when engagements are more focussed. But once the mid game hits and engagements are spread out, unupgraded Grens no longer cut it and the HMG 42 can't be everywhere. They need their powerspike. All factions need good mainline infantry unless it's a specific scenario (like a city map). Otherwise they have no way to push, and they're likely to get dominated by light vehicle play. |
Also @Sander93, seriously, what is the point of VSL Grens at this point ? Which is the corner stone of the German Infantry doctrine. If I want staying power, I'll just go Ostruppen.
They are a generalist squad with good all range DPS and good staying power. They scale into the late game way better than Osttruppen. Osttruppen are better at the start, VSL are better mid to late. Their doctrine is also significantly more versatile than the Osttruppen ones.
German Infantry is still a popular commander in automatch, and when we asked the top players almost all of them agreed the upgrade is fine as it is now.
IMO, VSL should be like Mobilize Reserves of the Soviets. That is, a late upgrade that is really impactful that rewards patience rather than rushing weapon upgrades. That way it is distinct from other Grenadier upgrades while being completely unique with its timing and effect.
That would be pointless. Ostheer can not hold out until the late game with stock Grenadiers.
Grens need their early/mid game upgrade powerspike. |
As far as I know that is incorrect. Bazooka benefits from the extra range as any other weapon.
I tested it, and it did not have 40 range. |
How often does this "one volleying" of a model actually take place?
Even under the best circumstances (old VSL Grens with G43) at mid range vs Conscripts (RA ~1,09), I get a chance of 14% for that happening. And this is already assuming that all of them target the same model, which probably brings the chance down to a couple of percent at the very best, more likely even 1% or less. Is it really THAT important?
It's not so much about sniping a model in literally 1 volley, but rather about high chances to drop a model in the first 2-3 volleys of an engagement. Which is why I prefer the term "burst damage". Model drops are very influential to the outcome of infantry fights, so in the long run this does have a pretty big effect. Imo the change for Infantry Sections was definitely noticeable on a per match basis. |
Pathfinders make rather good Bazooka carriers due to the extra +5 Range that they get with Bazookas once they gain veterancy
The range increase doesn't apply to Bazookas. |
Tripple elite Bazooka Rangers are far, far superior to any other Bazooka squad. They also have superior durability compared to SMG Paratroopers (548/770 vs 505/676), making them much better at brute forcing in maps where you can't flank onto retreat paths that easily. Both their doctrines even come with offmap smoke for frontal charges. They are far from irrelevant in either role. |
Their unique features/abilities are integrated into their core stats; very low TS/RA, 3 weapon slots, really high close range DPS with a mid range profile too and cooked grenades. Anyways Rangers vet 2 and 3 will be swapped around, primarily so they will receive their RA bonus earlier. Similar to most if not all other assault infantry. Then they won't bleed as much trying to get to vet 3, and then they should become a real menace. We didn't want any other changes because of how good tripple elite Zook Rangers are. This change will also coincidentally nerf those a bit I guess. |
@Sander or anyone else from the balance team, could we please get a reply and or opinion on the proposed cost reduction changes? Thanks in advance!
I don't think it's needed. It's already getting 2 big and 3 minor buffs, and the combat bonus nerfs for CA will be reverted. It should definitely not get a price decrease to coincide with that. One step at a time. We can always revisit the price later.
I personally think the Pershing is already really good, I've been using it in automatch exclusively lately to test it, and that the currently planned buffs will only further cement this performance, primarily by taking away the biggest issue that is repair times. |
BAR-ed up Rangers do shred because their accuracy is higher than riflemen
This is not true. The BAR's stats are exactly the same for both squads. Rangers even get a lower accuracy bonus with veterancy (+25% compared to Rifles' +30%). The only thing that makes them better is that they can equip 3 (though this costs a fortune), and that their elite carbines are better than Rifle M1 Garands. |