I'm pretty the camo on storms don't give any bonuses + cqc infantry can just charge in due how the mod team decided how it was necessary give them super high RA/armor so that they take virtually no damage while charging in so i don't really see how that's useful. That only leaves long range squad but let's be real the mp40 is way better for that they out dps g43 till range 14 beyond that even g43's have hard time dealing with brens/bar/m1919's so i don't see the point.
The point isn't that G43s are better than MP40s at short range. They aren't. The point is that G43s are way more versatile. They are good enough to kill any long range squad in a close range ambush, while also being good against CQC squads because they can open up from long range (they can win against Rangers with some good RNG).
And "super high RA/armor" squads are actually only two squads (Rangers and Shocks) while there are many more CQC squads (Commandos, Cav Rifles, Paratroopers, Assault Engineers, Assault/Airborne Guards, Assault Sections, PPSH Cons, PPSH Penals, double BAR Riflemen) that get shredded by G43 Stormtroopers ambushing from long range.
even g43's have hard time dealing with brens/bar/m1919's so i don't see the point.
That's a player related issue then. G43 Storms shouldn't pick a long range fight with these squads. It's exactly my point that their camouflage allows G43 Stormtroopers to negate the long range advantage that these weapons have by waiting in camouflage (and in heavy cover) for these squads to move in closer before opening up. That is what makes G43s on Stormtroopers better than G43s on Panzergrenadiers.
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- Commando camouflage (Not particularly useful for g43's)
On the contrary. Elite G43s are all-range weapons, which means that with camouflage Stormtroopers get to cherry pick the most favourable range from which to engage, or better said it allows them to open up at a particular enemy's most vulnerable range. They can engage CQC squads from max range or they can ambush long range squads from close-mid range, etc., and always keep the relative DPS advantage over their enemy this way.
Not to mention that camouflage allows them to hide on retreat paths and gun down enemy retreating squads with their G43s' excellent moving DPS. |
But once bolster comes in, IS is pretty good value no?
In past without medics, there is opportunity cost to pay for great sight. With the buff, i think sight needs tone down.
Infantry Sections are more expensive to build, need Bolster and Weapon Racks side-techs (and grenade side-tech), need weapon upgrades and on top of that they need another specialization upgrade that is either healing or pyrotechnics to get the full use out of them. So no, there is nothing cost efficient about them.
Additionally, the new HQ medic squad will have poor healing, meant to be barely adequate to occasionally heal a support squad and allow non IS-heavy builds to function, but not enough to completely substitute healing IS. I do not expect to see a huge increase in pyrotechnics upgrades.
The unvet 222 has lesser sight no? I mean if you put sight on UC or AEC, ok. But stock infantry, that's a bit of a tough one.
No it doesn't. Unvetted Infantry Sections with the Pyro upgrade have 42 sight. An unvetted 222 has 50 sight. The AEC already has 50 sight range too. |
Buffing certain units have a cascading unintended side effect, especially positive for allies cost efficiency. 
This is not unintended. And not really a matter of cost efficiency either given how much more expensive Infantry Sections are compared to Grens and Volks. |
btw im sorry but if u let a sovjet have 'above average map presence' while he has to go to base for shitty heals you serious need to improve your play. 3 ladies healing 6 man models on so many squads is so time consuming.
specially when your models drop like flies because as said they are 6 man
Soviets 6 men squads take longer to force off the field because of sheer hitpoints advantage alone.
Against small arms fire Concripts have 440 effective hitpoints, while Grens have only 352. Penals have 480. Panzergrenadiers have 400. A Maxim crew has 384 effective hitpoints while an HMG 42 crew has only 256. Against AOE weapons, when target size doesn't matter, Soviet squads have 480 while most German units have 320-400. Similar losses (losing 2-3 models) mean earlier retreats for German units.
Now of course this is partly compensated by most German infantry dealing more damage per model, but the other way to balance the Soviets' high durability is with slightly worse healing. They can stay on the field longer, but the catch is that they'll also take a bit longer to return. This is deliberate.
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Healing is supposed to be the Soviets' achilles' heel, in return for their above average field presence because of the natural durability of all their 6 men squads. |
Dude in a real game MHT don't 1 tap any emplacements, Otherwise people would not need to use leFH's to counter heavy uses of emplacements. And this feels unnecessary. Buffing the attack potential of sections to the level of grens on top of giving them better territory holding capability just seems excessive.
I know you said somewhere that MHT(specifically leIG cus you know ost don't exist to you guys at the mod team apparently) with incendiary barrage kill very fast but in real scenarios that never happens cus regular shot don't do much damage and braced structures can just be repaired faster then they receive damage.
It's seems like an overbuff + making a niche unit useless.
Oh please.
In Live
Damage to mortar pit, with brace used, and damage to unbraced Bofors:
In Winter Preview Mod
Damage to mortar pit, with brace used, and damage to unbraced Bofors:
A total damage reduction of around 10%. Imagine dealing only 80% damage with a single 35 munitions barrage instead of dealing 90%! Oh, how useless the incendiary barrage will be now indeed!
Seriously, the mod is available for a reason. Go actually test things before making an unfounded fuss about the notes. |
Ah, the typical screaming murder about patchnotes without actually testing any of it. How surprising. |
http://prntscr.com/qvt1iw
^ seriously with all the additions the inf sections get now, how is this shit fair? Not even a sniper has such a ludicrous sight range.
http://prntscr.com/qvt247
Snipers have 45 sight range while Pyro Sections have 42 sight range. Other recon squads like JLI or Pathfinders have 50 sight range. Snipers with veterancy permanently have 54 sight range, Pyro Sections with veterancy have 52 sight range and only in cover. |
Now take into account that allies have lower pen and also half the damage in about half the cases then axis in at options
That's mostly false, most Allied vehicles (TDs, mediums, heavies) have higher penetration than their Axis counterparts and deal exactly the same damage. ATGs are mostly similar (the M1 having the worst stock pen but the highest pen with the special ammo).
Only Panzerschrecks have a distinct advantage over Bazookas and PIATs (though only in penetration and damage, as they lack ROF and accuracy), and only the Tiger II deals more damage than other heavies. |