The issue with KT in teamgames is that the battlefield is saturated with 60 range TDs that bully KT into useless submission when KT enters the field. Kt becomes useless and has 0 interaction as the opposition is the one that has all the iniative and edge. Why would anyone also go for KT when they can go for a more nimble tiger that has some maneuverability. In order to fix this worlds most expensive TD training dummy we need to figure out:
-How to give KT a RELEVANT strenght over regular tiger?
-How to have an interactive relation on the battlefield with 60 range TDs
-How to offset new strength with a relevant weakness ?
I would give KT a vet 1 hulldown ability. This ability would differ from the normal hull down abilities in such way, that it would have a 5 second setup time leaving the KT vulnerable to aggressive pushes and call ins. The hull down would increase the range to 60 so KT could be able to trade blows with enemy TD. In this way we could add the tactical flexibility and useful role needed to the KT without making it OP.
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