While in the one hand I can appreciate your map creations and Mako CELO contributions, the endless droning on about how shitty the game treats you (which is some serious tinfoil hat garbage) for years on end is pretty mindboggling.
I appreciate your comment.
I don't complain about RNG. I complain about Relic not fixing the match making.
I bring up RNG when people are talking about small changes to unit stats etc. Because to me, these numbers are meaningless. All of my engagements are 100% random. Regardless of units involved.
I mention it in this thread because between units spotting each other, server lag, slow FPS PCs, and people playing on multiple continents the game is already an RNG shitfest. Then add on even more RNG with unit stats and it becomes a joke real fast.
I really saw this when writing my own game. I randomized when units shot so it sounded realistic, instead of a constant rhythm. That alone caused a ton of RNG. I did not even need to add more RNG to stats like Relic will.
In MY perfect world, for Coh3 Relic will:
- Reduce the RNG a little.
- Reduce indirect fire units drastically. Heavy autofire nerfs.
- Update the match making code.
- Get rid of homing rocket indirect.
I dont see any of this being done so my conclusion is Coh3 will suck. Just like COh2 does. It will still be the only great RTS. I just want it to be the perfect RTS it should be if Relic was not clueless.
They have hired some young guns from 1v1, 2v2. So I have hopes 1v1 will be okay. They need to hire someone like Sturmpanther/Aerafield/etc to get 3v3 and 4v4 fixed up. Those guys have been in talks for years with balance patches but Relic needs to heed their voices for Coh3. If those guys were getting paid, that would hopefully force Relic to listen.