REVISION 13.0 IS BEING WORKED OUT FROM THE FEEDBACK RECEIVED SO FAR:
A) Bases moved closer to each other.
B) Retreat paths adjusted. This included moving the side buildings, adjusting fences, and adjusting base hedges.
C) The far fuel cutoffs have been changed to munition points. The far fuel no longer has a cutoff. When an enemy won this part of the map, they tend to go to the munition which was cutoff by the far cutoff. So it hurt the wrong team in many games I spectated. Now the enemy can choose to safely get the far TP or the more dangerous MUNI. And get income from either point taken.
D) Since the only cutoffs left were on the road, all red cover roads have been removed.
E) Since the red cover is gone, the dead tank on the VP was removed. It also opened up pathing around the new arches.
F) The fuels were moved slightly more center.
G) Several small fences were removed because they gave RickieRifle eye cancer. Lets all hold hands and say a prayer for him. Sadly some had to be left in to force better retreat paths.
H) Some changes were made around the church for eye candy, sight blocking, and retreat paths. 
I) On change was the tank traps just left of the church were changed to a wall trench object. And the mirror to that is now the fireplace that was by the right side house. So each side has green cover about 28m from the side of the church that it cant fire out of.

ADDED SIGHT BLOCKERS

APPROXIMATE RETREAT PATHS (Tested USF only so far)

NEW CHURCH AREA - Added wall and shed left side, Tall blocking walls with archway.