Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
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Post History of blvckdream
Thread: Elite Armour Doctrine a bit op?18 Dec 2018, 20:46 PM
Only really good thing about the doctrine are HEAT round Pumas...Everything else is underwhelming. So no, I don´t see how this doctrine could be considered OP. In: COH2 Balance |
Thread: Have Axis blobs become worse?18 Dec 2018, 20:10 PM
I guess at the higher elo levels the succuess of certain teams in the 2v2 tournament plays a role too. They have shown blobbing is not just something that noobs do because they can´t micro but actually the best thing to do if you really want to win. In: COH2 Gameplay |
Thread: All Oberkommando commanders are ridiculous part 1- Overwatch18 Dec 2018, 20:08 PM
I'm willing to accept there's an element of L2P in why JLI can face-roll me more often than not, but there have been multiple (4+) occasions where an HMG on a single squad (and in one case 2 HMGs) were getting models dropped before the damn things got suppressed. I do mean models, too, not just 1. And for some HMGs that just means death loop. If you send your MG to the battle at 100% hp they have no issue dealing with J-Li. I know that it might not always be possible to do so. I experienced what you descripe as well. The Jäger Light sniper takes down the first MG model with the first shot and then the MG struggles to recover especially if the next MG model is below the threshold as well. In: COH2 Balance |
Thread: All Oberkommando commanders are ridiculous part 1- Overwatch17 Dec 2018, 22:23 PM
The only thing I'd say can be considered op is the JLI and the Sector Assault destroying everything. Agree. In: COH2 Balance |
Thread: New OKW sector assault is super balanced17 Dec 2018, 14:48 PM
l2uploadonceonly It´s not my fault. When I uploaded it the first time coh2.org displayed some weird flood control warning so it appeared to me like it didn´t work. So I uploaded it again. In: Replays |
Thread: How to stop soviet T1?17 Dec 2018, 11:38 AM
https://www.coh2.org/replay/84678/new-okw-sector-assault-is-super-balanced I uploaded this replay to show how OP sector assault is but reading this thread gave me the idea that it might be helpful for people who struggle vs Soviet T1 as OKW. It´s me playing vs Soviet T1 and completly reking him from minute 0. Despite him being a Top 100 player. Maybe take a look at it? In: OKW Strategies |
Thread: New OKW sector assault is super balanced17 Dec 2018, 10:17 AM
gg wp In: Replays |
Thread: OKW Sector Assault needs to be fixed ASAP16 Dec 2018, 23:26 PM
So here is the thing with this ability. You click it outside enemy´s base and it will obliterate whatever is inside the base. If your opponent has happened to retreat units at the wrong time everything dies. Are people not testing stuff like this before it hits live? Just look at this clip and tell me that this is working as intended? I saw the red smoke and circle and retreated and it still killed 62 pop cap worth of army in one strike. I thought COH2 managed to get rid of off-maps into enemy base but no apparently not. In: COH2 Gameplay |
Thread: Rifle Co. is now obsolete15 Dec 2018, 23:26 PM
Easy 8 should have the old december patch nerfs reverted, they were well intended at the time but wehr tanks have now seen powercreep. The only reason people used it before was the E8. No way... no one wants to see a return of call-in abuse. E8 has to be locked behind Major. E8 isn´t a bad tank anyways and it would be used a lot if it wasnt stuck in this doctrine. In: COH2 Gameplay |
Thread: The new Sector assault 15 Dec 2018, 23:20 PM
I tried it extensively today and yeah it is very potent even though still random. I clicked the ability on a blob of infantry in a game today and it decided to shoot on other targets on the edge/outside the circle instead. It´s 100% countered by a M5 HT though. If the recon plane gets shot down fast there aren´t any bombing runs following and your 250 munis are gone. Someone mentioned an uncounterable alpha-strike but I didn´t experience it like that at all. In: COH2 Balance |
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