
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Post History of blvckdream
Thread: List of things that need to be hotfixed. Relic please.22 Jan 2019, 12:42 PM
Next thing Relic needs to do is remove Advanced Emplacement Regiment and give UKF two new doctrines with mobile mortars. Not sure how this cancer is still in the game. In: COH2 Balance |
Thread: List of things that need to be hotfixed. Relic please.22 Jan 2019, 12:41 PM
4-man Assault Engineers would kill them off entirely. By the time they vet up, the extra man is no longer impactful. It's the lightning fast double Assault Engineer start (two of them in the time it takes to build a Rifleman squad) that causes the problem, and that's fixable by tying them to tech or starting them on cooldown. Shocks are strong CQC units with good durability. They don´t need to be able to throw smoke and regular grenade at the same time. It makes infantry combat on certain maps completly unfair. You can´t close in against Pathfinder blobs. Plus the cheaper officer squads mean you face 50cals very early. On many maps your starting unit immediately faces RE+Pathfinder and you have no way of ever winning the engagement because of extra sight and superior firepower of RE+Path combo. It´s just too fast and effective. In: COH2 Balance |
Thread: List of things that need to be hotfixed. Relic please.22 Jan 2019, 12:35 PM
Because heavy tanks need to be tied to tech. Luchs+Puma into Command Panther or T70 into IS2 is braindead. Same for Pershing in 1v1. Only Tiger doesn´t get abused like that because it´s too bad. Pathfinders are overperforming right now, just play against some high ranking USF 2v2 players and you will see most of them going for blob spam of Pathfinders or less common Assault engineers. Pathfinders vet requirements are so low they basically hit vet 2 after the first few engagements. If they weren´t OP people wouldn´t abuse them. Is it good game design to have a 0 CP call-in unit that is way better than the regular mainline infantry? I don´t think so. Assault engineers scale worse but are OP on some maps aswell. Vet 0 Volks without STG have no way of stopping them from closing in. Sturms only beat them at range. Kübels get shredded against them. It´s just too much. The last patch had too much power creep for some factions which made many units and doctrines completly useless. I don´t want to play vs the same cheese every game, there was more variety before the last patch and that´s pretty sad. Facing Overwatch every game as Allies or Pathfinder/Assault Engineer spam as Axis doesn´t make for fun games. In: COH2 Balance |
Thread: List of things that need to be hotfixed. Relic please.22 Jan 2019, 11:52 AM
USF - Assault engineers back to 4 men and 5th men as vet bonus at vet 3 - Pathfinders call-in starts on cool down and has longer cool down so USF players don´t spam Pathfinders as mainline infantry Soviets - Shocks need to get their nades on shared cool down again. This bugged grenade spamming is so annoying and considering they have good fighting power now a shared grenade seems fair to me. - Slight buff to AT arty in NKVD UKF - Tactical Support Regiment mortar drop comes way too late at 4 CP. Rework it so the ability only gives you a simple USF mortar at 2 CP and be done with it. The ability as it is right now is almost completly useless. OKW - Jäger Light to 300/36 MP, removed first strike bonus, nerfed RA veterancy buffs. Right now vet 5 Jägers are more durable than vet 5 Obers ![]() - KT turret rotation buff, veterancy requirements reduced so the KT can become a useable unit again All heavy tanks tied to tech so the call-in cheese can finally come to an end. In: COH2 Balance |
Thread: How would you like the JLI to be nerfed?18 Jan 2019, 12:10 PM
That one is a classic overnerf. Haven´t seen the doctrine being used at all after the first few days of the new patch. In: COH2 Balance |
Thread: How would you like the JLI to be nerfed?15 Jan 2019, 10:36 AM
300 MP, 2 CP, remove first strike bonus. Then remove Lefh and make Goliath a seperate commander abiliity again. In: COH2 Balance |
Thread: The Overwatch Problem14 Jan 2019, 00:20 AM
This commander frustrated me so much that I uninstalled this game again :-( Can´t really blame them. People use whatever is OP in order to win because winning is fun. And it´s not just Jäger Light abuse, it´s also Shock grenade spam, Ass Engie + Pathfinder spam etc. It´s just that Jäger Lights are a fair bit better than everything else. Thank god it´s only a matter of time until this gets fixed. In: COH2 Balance |
Thread: Shock Troops - Grenade cooldown13 Jan 2019, 21:05 PM
It´s a bug. It is however intended that smoke and frag grenade don´t share a cool down but even that is pretty stupid now that Shocks have good DPS until. It should just be like it was before the patch, shared cooldown on smoke and frag. In: COH2 Gameplay |
Thread: Why can't OKW win any engagements?13 Jan 2019, 17:56 PM
You played vs rank 200 guys while being rank 400 and your teammate 700. Why are you surprised you lost? You just want to auto-win any game?? In: Replays |
Thread: New Commander Submission - BRITS12 Jan 2019, 01:20 AM
Faction + Commander Name: UKF Canadian Assault Regiment I want this. Relic you know what to do. In: Lobby |
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