
Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:

Signature
Post History of blvckdream
Thread: Howitzer Ninja Changes30 Sep 2019, 18:13 PM
I don't know why you can't cancel a barrage anymore. I had a game today where I had two occasions of canceling a barrage WAY before my Sexton fired the first round and everytime it put it on cool down. Why was this stupid change introduced? In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 18:05 PM
The 2v2 tourney wasn't played with current patch. I am not talking about USF being OP months or years ago. OKW heal costs fuel too. Many popular USF doctrines have Riflemen field defences (sandbags and mines), so this doesn't convince me either. Not sure what mysterious "special fuel and manpower costs" USF has. If you are rushing a HE Sherman (probably best medium tank in COH2 if you consider price) you pay 55+120+110-20 (265) which is way less than the 25+15+120+15+140 (305) you would pay for a OKW Panzer 4. If you rush a Stuart you pay 55+70-20 (105) and Luchs is 60+60-10 (110) or Puma 60+70+10 (120). Why would USF complain about "fuel and manpower costs". OKW gets grenades and weapon upgrades for free but their tech is more expensive, USF has no advantage here. In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 16:58 PM
Funny that you say that when you don't have a playercard in your profile. In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 15:47 PM
L2P pboblem again OKW tech = 25+45+120+3x15 -10 = 225 USF tech = 35+20+35+20+120 - 20= 210 And USF the worst faction? Are you fucking serious they are clearly the best Allied faction in 1v1 and 2v2 ATM. In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 14:08 PM
3 rifles is still the way to go before tech tho. I would suggest to reduce the cost of both lt and cpt to 200mp 30fu and the reesearch time from 70 to 40 sec. Then add the extra time and fuel cost to the platoon and company post upgrade (from 20fu and 20 sec to 25 fu and 50-60 sec). Wtf that would make LT come faster and the LVs come at the same time as now. And no you go 2 RM LT RM M20 In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 14:04 PM
Learn to read I just wrote 2 RM before LT tech is standard. UKF and OKW need to build 3 mainline infantry units too. Making USF OP just for diversity is a retarded idea. Especially because of how many units USF have on their hands doctrinally. Not sure why you pretend doctrines don't exist. Doctrines are just what you use for diversity. In: COH2 Balance |
Thread: Vetted 7 man conscripts vs vetted lmg grens..30 Sep 2019, 13:33 PM
No. Grens, Fallschirmjäger and Panzerfüsiliers have extra range on their snares compared to the standard 20. In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 13:00 PM
I don't understand this at all. OKW and UKF are forced into at least 3 Volks/Sections and no one has a problem with it either. So why does USF need to be the special snowflake faction again?? And now don't tell me because OKW can spam Kübels and Sturms and UKF can spam Vickers and UC. I am talking about useful build orders. And if a USF player really doesn't want to build Riflemen for whatever reason he can still get Assault Engineers, Pathfinders, IR Pathfinders, WC51, Cav Riflemen etc etc In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 12:58 PM
Fast M20 would be solved by lowering USF starting fuel. Making the officer more expensive would make it less of an MP advantage. Pretty simple. Riflemen are not OP when you look at them in a vacuum but together with all the other tools USF has in early and mid game they are just too good. M20, Stuart, Greyhound, 50 cal, Pak Howi, MHT on top of strong mainline infantry that easily beats Grenadiers and Volks is just too much. There needs to be some trade-off between either strong support weapons or strong LVs or strong mainline infantry. Instead USF has the best of everything and a free squad thrown in for good measure. It's just stupid. In: COH2 Balance |
Thread: Easy USF fix30 Sep 2019, 12:52 PM
I don't see how that messes with timings. You just build 3 Riflemen instead of 2 before going for LT or CPT tech. Right now it's normal to get 2 RM then LT then while the LT is under construction you get one more RM. In: COH2 Balance |
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