I'm so glad we're giving Brits like 10 random buffs but not actually addressing the real issues with the faction like the complete lack of nondoc indirect or the fact that the AVRE is/is going to be really OP.
Especially the Fallschrimjager is incredibly annoying. Before Vet2, it is impossible to use the ambush bonus since whenever you release hold fire or right click on the enemy directly from the cover, unit will instantly rotate and break camo before striking. Also, camouflage constantly breaks momentarily for the unit while its models "chat" with each other.
Same issue happens with support paras with the zook upgrade too. Not that it matter because they're terrible, but they must have the same camo as falls I guess.
The ignoring hold fire command is an easy fix. You need to make sure the unit is fully reinforced before you give it a hold fire command or the models that come out after you turn on hold fire will disregard it (so reinforcing a 3 man storm trooper on hold fire => 4th man will ignore hold fire command because it was toggled before he reinforced). Not sure why that happens but it's repeatable (so is definitely the issue) and is a pretty easy fix as long as you remember to just put hold fire on after they're fully reinforced.
Totally agree and I have suggested this change multiple times, no idea why such a simply change has not been implemented already (and see if further adjustment are needed).
Either a cost increase or a reduction in the ability's area of sight given would also be warranted IMO since it is just straight up better than a recon loiter because it's constant in the entire area and is uncounterable. Also some sort of audio warning would be nice. There are the visuals but it's easy to just never notice it if it's in some random place.
Because 5man Grens were a 270mp 60muni squad that could beat every single mainline 1v1, had great on the move DPS thanks to the squad leader G43, was extremely survivable, had free medkits at vet 1, techless 19 range snare, techless rifle grenade that’s bugged half the time and doesn’t produce animation or sometimes warning, and were supported by the cheap 251 for forward reinforcing and healing.
To call whoever put this disgusting unit in the game incompetent is an understatement.
General:
An interesting commander with a few issues that offer an alternative play style to the faction. What is obvious for the commander is the off maps which are usually come with in UKF commanders. Imo this is less of an issue since contrary to other commander this one has an aggressive start.
Suggestions:
CP 0 Assault Infantry Sections
Main problem come from this infatry that start with unit that start with a received accuracy of 1 and reinforces with 28 and end up causing to much bleed. In addition the fresh units can not be build it late.
Imo one could try the following (which apply to some other SMG troops also):
Reinforcement cost to 26.
Now comes with timed ability that reduce target size for 30 secs ()
WP grenade replaced with the commando smoke grenade that does provides defensive bonus. WP grenade could replace the light gammon bomb of commandos
Can now fire bren on the move after hammer/anvil unlocks
Veterancy bonus includes lower reinforcement cost
Vet bonus and DPS might need some adjustments.
CP 0 M10 Achilles Tank Destroyer
Since this is a flanking vehicle maybe unit that design for it flanking should have lower threshold for engine damage (so that 1 snare is not enough for engine damage)
In addition one could add extra critical damage for rear shots.
Possibly remove AP round but increase duration for flanking speed that now also provides faster turret rotation.
CP 3 M5 Half-track
Only a visual change, change crew from tank crew to infatry ( engineers or support weapons, same goes for sexton and priest)
CP 6 Vehicle Crew Repairs
The ability is good but one might consider to replace it with an medium power off map. Possible candidates:
Smoke raid operation
Mortar cover
or
A light howitzer barrage similar to "concentration barrage" but with CP 6-8 and cost around 120.
IMO assault sections are fine. They're pretty strong especially for 0 CP CQC infantry and they scale very well with vet and WP nade spam. Making them cheaper would make them too OP