Or you could just play the game and wait for them to drop or till you get enough supply to unlock them. It kinda sucks, but it's not an insurmountable issue.
Wish they didn't go with such a shitty business model to begin with but corporate greed is corporate greed I guess, and I'm glad at least there's some way to get it for free. A lot of default commanders are pretty strong anyway lol (airborne, armor, spec ops, royal arty).
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Post History of LoopDloop
Thread: Free commanders when ?6 May 2019, 03:32 AM
In: Lobby |
Thread: Ambulance QoL Change6 May 2019, 03:30 AM
Great idea. A micro tax to USF is quite useful. Great idea. I've noticed they don't actually heal units unless you tell them to a lot of times. Might have to do with units clumping up on retreat or whatever (especially with the pizza base walls). Quite annoying. If it's not a fixable bug for whatever reason, giving them stationary "lockdown" mode where they aura heal would fix it. While I guess at that point they'd be "overperforming", I can't see overly strong medics being a meta changing issue anytime soon lol. In: COH2 Gameplay |
Thread: Comet tank has been too nerfed.5 May 2019, 00:48 AM
Better AOE and some sort of reload bonus at vet 2. Call it a day. Brits don't need more AT, I'm sure most would rather have AI right now. +1 I'd consider buffing scatter rather than AoE though. Make it hit models more consistently without wiping entire squads or anything like that. IMO comet shells are fine when they do hit, it's just they don't hit that often. I guess buffing AoE would make them hit more too but that might be a little stronger, which would too much IMO. That's all conjecture though. In: COH2 Balance |
Thread: OKW Core changes commander Revamp Patch4 May 2019, 21:59 PM
The thing still has camo, so IMO it should only have 55. Maybe give it a 5th man to compensate for that (and the fact that it always gets wiped by explosives) though. 60 range and it's just a pak clone but with camo too. In: COH2 Balance |
Thread: lmg and bazooka supplies bulletin4 May 2019, 20:28 PM
Yeah its an awful bulletin just put some accuracy bulletin on instead. Even if it did decrease the cost of each weapon you'd be saving like 3-4 muni per gun lmao. In: COH2 Bugs |
Thread: USF Core changes commander Revamp Patch4 May 2019, 20:27 PM
Anyone else feel the 30% moving accuracy penalty is too harsh for the USF M3? I can understand for the earlier WC51, but 30% on the M3 would make it not worth the cost/risk for both Cavs and Zooks. 40% is less harsh and gets compensated by the extra passenger shooting out. Especially with 250 still being the same as what it is despite coming even earlier than M3. IMO m3 should come after an officer tech, not the full tech. That would put it more in line with 250 as they're kind of counterparts. Agreed on the 40% thing too. But I'd like to restate a proposition I made a while ago: I'd much rather see the WC51 lose the ability to carry infantry squads and have its mg stock instead, and increase cost to like 250-270 to compensate. That way it'd be more of a recon/harassment support unit, more like the jeep from coh1, instead of a cheesy wipe machine like it is now. It'd still retain the ability to cap stuff too. Basically a kubel on roids, which would be fine IMO given that it's a doctrinal unit and has kind of crappy armor. In: COH2 Balance |
Thread: OKW Core changes commander Revamp Patch4 May 2019, 20:09 PM
IMO that on vanilla would be great provided the rak lost its retreat. Then it still has camo and possibly 5 men to make up for that. It would stop that cheesy bullshit of sneaking 2 raks up and just killing mediums in 2 volleys and retreating. You're not supposed to be able to use raks like 50 range commandos. In: COH2 Balance |
Thread: Soviet Core changes commander Revamp Patch4 May 2019, 19:37 PM
It has normal setup time now though right? Deathloop really should be fixed though. I think the changes are good and IMO it doesn't really need a base suppression buff too given that it's six men. In: COH2 Balance |
Thread: Ostheer in 1v14 May 2019, 19:33 PM
I really really like stormtroopers right now. Basically squishier axis commandos but they sem a bit beter at wiping with mp40s (worth noting that they don't have nuclear grenades though). Mostly been playing with German infantry doc because I really like 5 man grens, and the 250 is a way better clown car than anything allies have (it comes later though), great against brits particularly since they don't have that many snares. |
Thread: OKW Core changes commander Revamp Patch4 May 2019, 18:33 PM
+1 on increasing to 5 men (I guess that should go for stolen ones too). I think if it loses retreat it should get a range buff though, somewhere between what it is now and actual AT gun range (since it would still have camo). In: COH2 Balance |
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