Pack howie and WASP want to have a conversation with you.
Pack howie, yes.
WASP literally gets 1 hit by double schrecks lol.
Posts: 3053
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Thread: Churchill + Jackson impossible to defeat without Elephants26 Jun 2019, 20:19 PM
Pack howie, yes. WASP literally gets 1 hit by double schrecks lol. In: COH2 Gameplay |
Thread: Churchill + Jackson impossible to defeat without Elephants26 Jun 2019, 18:18 PM
Does the elephant work? Yes! *USF and brits crying in the corner with their almost nonexistant nondoc garrison clearance* I mean you could mix panthers/JP4s and AT guns (actually even JP4s by themselves do a great job of countering jacksons and are ok against churchills IIRC) but elefant pretty much hardcounters all allied armor and is really incredibly hard to kill with churchills and jacksons only so if that's the issue I don't know why you wouldn't build it. Also OP, I don't think sweepers make any faction but OKW repair faster. Since no one else's engies are 300 mp. It's just the heavy engineer upgrade. In: COH2 Gameplay |
Thread: Timing of heavy and super heavy tanks across all game modes26 Jun 2019, 05:08 AM
+1 You don't really need to go all in to get tigers as your first tank in teamgames before 20 minutes anymore. You just play normally (albeit without tanks) and make maybe one or two fuel caches, all of which is totally doable, and you get a tiger by the time they have 1-2 tanks, and if those tanks aren't TDs, they're sunk. If they are TDs, you're still at a huge advantage because your fuel investment can kill infantry (and if it's tiger ace, suppress infantry too because balance lmao) and theirs can't at all. Even in 1v1s I find it doable sometimes to go straight for ace, since I'm confident I can handle one or two tank with a couple of paks. In: COH2 Balance |
Thread: USF Rifle Company Rework26 Jun 2019, 01:13 AM
Yeah I thought the supposed problem was the grenades though? Now you're just complaining about echelons. They're 50 mp less than volks to make and 40 less than grens, and USF starts with a little more manpower than both axis factions. You can't make that many that fast, not enough to have two for every volk and like 3 for every sturm. You also won't have any snares or engine damaging mines, and have spent all your muni on like 6 1919s anyway so you'll get raped by a luchs or flamer halftrack. Not a viable strategy. In: COH2 Balance |
Thread: USF Riflemen kinda fix.26 Jun 2019, 01:04 AM
Problem lies in OKW, not in USF IMO. Because USF does very much alright against OST, but lacks the early power of volks + sturms. +100 In: COH2 Gameplay |
Thread: Ostheer T2 Skip26 Jun 2019, 01:02 AM
Oh yeah fax. In: COH2 Balance |
Thread: Ostheer T2 Skip25 Jun 2019, 20:59 PM
IDK not getting raped by t70 or quad .50 is a pretty good benefit for not skipping t2. I personally wouldn't do it against any faction but the brits since their light vehicles are all easily counterable with schrecks (all two of them lol). In: COH2 Balance |
Thread: What is people obsession with panthers?24 Jun 2019, 19:15 PM
Pfft it's AI with the pintle (along with hull and coax) is already a lot better than a lot of light vehicles. In: Lobby |
Thread: Any suggestions for a panzerfusilier opening?24 Jun 2019, 19:13 PM
Seems like as Ethereal said, pfusies kind of struggle at first before they have g43s, but once they get them, they're definitely a lot stronger than volks. I guess you just have to play a bit more conservatively than usual if you're going to open with them, maybe just pick one side and stick to it to make sure you get some resources. Kubel might not be a bad idea to make up for some of that lost power too. In: OKW Strategies |
Thread: Ostheer T2 Skip24 Jun 2019, 19:10 PM
+1 Although not having paks against a t70 or AAHT sucks. In: COH2 Balance |